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February 24th, 2003, 01:52 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Ringworld Contruction
Huh, I always did the "spawning spaceyards" strategy - send TWO spaceyard ships, set one building spaceyard ships continuously and the other (and all ships built by the first spaceyard) building ringworld components... of course, it does get to be a pain checking both the build queues and the constructed ships to see if I have enough of the various types... might have been easier just to build 11 darn spaceyards in the first place! :-)
edit - good idea with the 11 bases, too - and why not put some weapons on the bases too, so you can defend your colony - as well as your constructions, if you are unfortunate enough to get attacked while building your ringworld!
[ February 23, 2003, 23:54: Message edited by: Ed Kolis ]
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February 24th, 2003, 01:56 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Ringworld Contruction
Quote:
Thanks very much! Presumably a starbase large enough to accomodate 20000kt items can be made.
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Not one. You need to build many starbases each holding one sphereworld part (which are of size 2000) The starbases are size 2500.
[ February 24, 2003, 01:38: Message edited by: Suicide Junkie ]
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February 24th, 2003, 01:58 AM
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Private
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Join Date: Nov 2001
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Re: Ringworld Contruction
I had an extra 0 there - 'scusi. And thank you.
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February 24th, 2003, 02:26 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Ringworld Contruction
Quote:
edit - good idea with the 11 bases, too - and why not put some weapons on the bases too, so you can defend your colony - as well as your constructions, if you are unfortunate enough to get attacked while building your ringworld!
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Well... all space station SYs should have a weapon on them to begin with. Missiles in early game, then some sort of beam later on. 
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February 24th, 2003, 03:52 PM
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Major
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Join Date: Oct 2002
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Re: Ringworld Contruction
I am actually just a few turns away, from building my first Ring/Sphere world. I can hardly wait. I found having 1 ship of the line there is a good idea as well. For defence, of course. But, I guess that number might vary. Depending on the location of the ring/sphere world.
mlmbd
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February 24th, 2003, 09:59 PM
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Corporal
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Join Date: Dec 2002
Location: UK
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Re: Ringworld Contruction
Don't forget: you need to send a colony ship (same colony type as your homeworld) to the ringworld, preferably timed to arrive at the same time the construction takes place.
First time I built one I had to sit and admire it for 5 turns whilst I built and brought up a colony ship...
Oh, and having a few population ships ready to deposit a few billion of your race on the thing is a good idea too.
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February 24th, 2003, 10:00 PM
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Shrapnel Fanatic
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Re: Ringworld Contruction
Or, build one on-site (and send lots of large transports to put billions of people on it). Be warned: the population bonuses only go up to 10 billion in the unmodded game. So, filling up a RW is actually a bad idea, as those extra 40-56 billion people could be used on other planets to get bonuses. 
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