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  #1  
Old January 30th, 2001, 09:43 PM

WhiteHojo WhiteHojo is offline
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Default Re: Dying Stars

Give it up. If you're already having maintanence problems (upkeep cost) wait till you try to built a sphereworld. those things are EXPENSIVE!!! You gotta have 10 Gravity Plating (50K each resource per unit), 10 Hyper-Dense Cables(50K each resource per unit) and 1 Sphere World Placement Generator (100K per resource)

About the only thing you can do is, at the Last possible moment (which is hard to compute w/o knowing the start date) evacuate the planets, scrap everything of value and trade all the planets to some unsuspecting empire and try to get some worthwhile worlds in exchange.

It sucks but thats life in the Universe. Been there and done that (and lost by the way)

good luck

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[This message has been edited by WhiteHojo (edited 30 January 2001).]
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  #2  
Old January 30th, 2001, 10:10 PM
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raynor raynor is offline
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Default Re: Dying Stars

It sounds like you need to mothball about a quarter of your fleet and use any spare resources to start cranking out mines. If you mine the two to four warp points leading into your system, then you can focus all your forces on just one front and still win the game.

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  #3  
Old January 30th, 2001, 11:05 PM
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Puke Puke is offline
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Default Re: Dying Stars

quote:
Originally posted by Armageddon:
Crap.

The annoying thing is that I didn't even get a message warning me about the star, like I did with the first one. I just happened to notice it had the warning event on it. Thus, I have no idea how much time I have left.



if you did not get a message, and you just have the 'this star is unstable' description, it is not going to blow - yet. it mearly has a higher chance of getting the random event that will make it blow. also, you just need a ring world, not a whole sphere world.
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  #4  
Old January 30th, 2001, 11:10 PM

Hydraa Hydraa is offline
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Default Re: Dying Stars

I think you may actually be safe. When a star is created at the beginning it has the chance of having abilities. The abilities and chances a Normal star has is:
1/2 % chance of having 'Star is unstable and could collapse at any time.'
and 1/2% chance of having 'Star is prone to violent eruptions and has an unstable core.'

Both of these are the Star - Unstable ability which is a percent chance of the star exploding. However the normal star with either ability has the ability set to 0 percent.

So if you have not seen the message that the star is exploding you should be safe.

As to the constructed world protecting the star it does do that. A constructed world replaces the star and abilities requiring the star go ahead (cystal tech solar generators even inside the constructed world do not work anymore off that star)


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  #5  
Old January 30th, 2001, 11:23 PM

Sinapus Sinapus is offline
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Default Re: Dying Stars

That and unless you've got really good space yard ability it's going to take at least 45 turns to complete the generator. Which is probably why some of us wanted the ability to let space yards pool their resources together.

IIRC, a ringworld/sphereworld already there will keep the star from exploding. But I'm not completely sure about that.

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  #6  
Old January 30th, 2001, 11:44 PM
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Instar Instar is offline
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Default Re: Dying Stars

"I think. "
Congratulations! (Heh, Sorry, I just saw that sentence, and I wondered what exactly you were trying to say)
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  #7  
Old January 30th, 2001, 11:49 PM

Sinapus Sinapus is offline
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Default Re: Dying Stars

quote:
Originally posted by Instar:
"I think. "
Congratulations! (Heh, Sorry, I just saw that sentence, and I wondered what exactly you were trying to say)



Well, as I was saying earlier, I try to set the game to 'High' event severity. Looking through the datafiles, I found that the planet and star destroyed events are both catastrophic. Since I usually set events to 'high' I have to wonder if I either forgot to set the event severity correctly or if there is a bug in the game that makes planets explode despite what setting you used. So either it's a bug or I forgot what I added two hundred turns ago when I started the game.

Maybe it's old age or something...



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