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  #1  
Old January 31st, 2001, 05:08 PM

Mark Dey Mark Dey is offline
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Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

The problem with the stellar manipulation solution is that the original post was concerning a mined *planet*. Not a warp point.

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  #2  
Old January 31st, 2001, 05:18 PM
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Seawolf Seawolf is offline
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Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

Well if you building carriers I cna assume you got light cruiser class ships as well. Just take one of those babies and put in the bare min compenets needed and the rest minesweepers! forget shield and weapons just sweepers. A few of these will be able to sweep a large number of mines asap.



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  #3  
Old January 31st, 2001, 05:38 PM
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Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

Alternatives to simply using lots of sweepers, or a star destroyer...

Steal his ships using Crew Insurrection, if he's got any left nearby, and run them into the minefield.

Possibly, sweep with cheap (basically empty) fighters -- either they set off the mines (perhaps one each?... which would be quite wasteful) or they ignore them (even niftier).

Or ignore the planet military-wise, using instead facility sabotage, PPP, anarchy Groups, or condition/value-wrecking ops -- it shouldn't be too hard to drive it to Deadly conditions. And then surround it with storms or your own minefields if you're feeling evil.


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  #4  
Old January 31st, 2001, 06:16 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

quote:
Originally posted by raynor:
Imagine the fun we can have in human vs. human games.

You see a wormhole open up in one of your more isolated systems. Then, the wormhole closes. Hmmm.. that was weird, you think--assuming you even saw it happen.

Next you send your fleet through one of the 'default' wormholes in your system. KABOOM! They all die.

Of course, I would hope you have to un-cloak to lay mines...




Nope, you do NOT have to uncloak to lay mines. This seems realistic to me. All you have to do is push them out a hatch, after all. And why open a new warp point? Just sail into the existing oneand drop your mines. Unfortunately, most of the rest of mine operations are NOT realistic. We've got several threads on this board which discuss how they always hit and how that spoils their usefulness and believability. Also, mine sweeping is 'instantaneous' when in fact it should take some time. You ought to lose a movement point when your mine sweepers are activated. This is one of the primary purposes of mines in RL warfare, to DELAY and harass your enemy. Hopefully MM will make some changes when the worst of the bug fixing is accomplished.
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Old February 1st, 2001, 08:35 PM

Commander G Commander G is offline
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Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

It is interesting to note that all of the counters mentioned for 200 mines requires much more advanced technology than it takes to lay the 200 mines.

I'm in a PBEM game where we soon all have minefield technology. At that point, it will become almost impossible for a long time to invade each others space. I tried to persuade the host to turn off minefield technology, but I could not convince him.

I like the model used by Stars for minefields better. You can try to run them and take your chances or you can slowly, methodically clear them without taking damage. This fits the real-life model better.

What I find incredible in SEIV is that you cannot use beam weapons to destroy them, you must invest research into mines to be able to get the technology to clear them. That does not make sense in my opinion.
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Old February 1st, 2001, 11:04 PM

rdouglass rdouglass is offline
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Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

quote:
Originally posted by Taqwus:
Possibly, sweep with cheap (basically empty) fighters --


That makes me think...Does anyone know if you can mod a fighter component? I remember reading in another thread about someone modding Point Defense to clear / kill mines. Could you mod a fighter weapon to PD and sweep mines? Could be a real cheap way - build fighters (cheap and no maintenance) with these mods and let them do the "sweeping". The only downfall - fighters can't use Warp Points.
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Old February 1st, 2001, 11:42 PM

lwmweb lwmweb is offline
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Default Re: Two Hundred Mines = Dead Fleet. How to Overcome?

Well I am playing only against the AI (Max difficulty and bonus), but they do leave nasty mines around. I have specialty ships that carry the various system scanners a repair bay, 2 Point Defense weapons and mine sweeps. I always have at least one and normally two of these along with my larger fleets. I have stared using a command ship that caries scanners PD's sweeps and the computer that lets all ships fight at the level of the highest ship in the fleet. Am I have some ships with experience level Legendary.
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