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  #1  
Old February 25th, 2003, 04:35 PM
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Default Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;)

In general, I would not expect staff members from competing companies to comment much on their competitors games. You don't say negative stuff because it just isn't cool, and you don't say good stuff because, hey, why give your competitor an edge?

I have been looking forward to MOO3 for quite a long time. But I'm not quite sure I'm going to purchase it after reading the review on avault.com. That review mentions that the AI is quite poor.

I haven't played the game. But if the Avault review is fair, then my comment on the interview would be:

Like hey, SEIV just has the one guy, and the AI is not too bad. You had how many programmers working on it, and the fleet just wanders into an enemy system, doesn't attack but instead just waits to be destroyed?

Not only that, Aaron wrote the entire SEIV game (pre-patches) while working for someone else!!!

I think that MOO3 is going to turn out to be a very different game than SEIV or even MOO2 or MOO3. In MOO3, you don't really get to move your own ships. Instead, it *sounds* like you set policy that will determine where the AI will move the ships for you. It doesn't sound like you will ever get the chance to move this ship here, move that ship there, colonize that planet, attack that planet. Instead, it sounds like it is some entirely new genre of game where you set policy that determines how the game AI controlling your own forces will allocate newly built ships to engage in exploration, colonization and war missions.

Once again, I haven't played the game or even read that many reviews. But that is my general impression of the game--i.e. that it will almost be a different sub-genre of the 4x game than SEIV.
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Old February 25th, 2003, 04:56 PM

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Default Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;)

i've heard stuff like that about aaron

sounds like a good ol'skool programmer...
get it done, crank the code out...

reminds me of the old days of programming c in 20 hour bursts to finish projects on time

the difference between mundane job / vs creative obsession is HUGE
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Old February 25th, 2003, 05:53 PM
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Default Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;)

Quote:
Instead, it sounds like it is some entirely new genre of game where you set policy that determines how the game AI controlling your own forces will allocate newly built ships to engage in exploration, colonization and war missions.
You know, that sounds a bit like the "Turn Blitz" game on PBW I started a while ago.

Turns every hour, so the (TDM) AI plays for the most part. You could slip in orders every now and then when you're not eating/sleeping/working/etc.
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Old February 25th, 2003, 06:08 PM

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Default Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;)

good point sj

i cant wait to compare TDM ai vs moo3 ai in terms of solo play
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Old February 26th, 2003, 02:45 AM
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Default Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;)

Aaron does not read this forum very often, so seeing his response could be problematic. There is no "Aaron et al", as Aaron is the only person in Malfador Machinations.

Reviews are always inherently biased and a bad way to judge the quality of anything, especially games.

[ February 26, 2003, 00:49: Message edited by: Imperator Fyron ]
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Old February 26th, 2003, 03:59 AM
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Default Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;)

Why would he want to comment? I mean comparing SEIV to Moo3 is like comparing Star Trek to Star Wars. Both are dominate in their own realms. Sure they share the title 4X, but star trek and star wars are also both Sci-FI.
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Old February 28th, 2003, 04:52 AM

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Default Re: moo3 interview - i\'m curious about aaron\'s (et al) response/view ;)

good point atrocities ...

but if a game i wrote had a forum based on it, i think i'd hang around

it would just seem 'wrong' not to
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