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March 2nd, 2003, 07:12 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: I design shipsets(Lexx mod planned)
INSPIRED!
Love the idea of representing ship sizes with many smaller ships! This is what SE needs, more innovative shipsets, like this.
Keep up the good work, and I look forward to your future submissions!
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March 2nd, 2003, 08:32 AM
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Second Lieutenant
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Join Date: Feb 2003
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Re: I design shipsets(Lexx mod planned)
 Wow thanks, I made one like this for SE3 but I got the 3rd installment as SE4 gold was about to ship, so I never shared it with anybody, and I've never seen anything like it since so I just had to get it out there.
I've thought about it and I want them to make use of the various drones, fighters, satelites, and missiles and such. I want them to build Transports full of nasty **** and surprises(did you know that drone/satelite launchers count as "cargo containers"). It would seem the "organic" trait would fit them well( depending on the game's allowed racial points psychic too), as well as the "berzerker" culture or "warrior", with increased evironmental resistance. I imagine they originated on a gas giant and live in floating collective cities. The whole point of smaller ships is to sort of agressivly overwhelm opponents and from the looks of their Race Pic they are carnivorous(the beak thing was hard, you can't really tell but up close there are 5 tounges: 4 green to rend flesh and one red to taste and suck blood, and there are 4 smaller mandibles at the base of the two larger ones). If you've noticed the omnipresent white domes, that's how they comunicate ship to ship(and that's why I want Psychic as a trait, but it's not as important as organic). I'm thinking of doing a counterbalance to these guys, an herbivore "swarm", more locust like and peaceful.
In other news I'm firing on all cylinders now in doga L3, I figured out the color problem I was having(thanks atrocities) and I'm on my way to a whole new shipset(not the locust thing that's just an Idea for later).
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March 2nd, 2003, 08:38 AM
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Second Lieutenant
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Join Date: Feb 2003
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Re: I design shipsets(Lexx mod planned)
BTW, Atrocities, are you the same guy as the Atrocities in this board Here ?
It's quite a pathetic SE4 board compared to this awesome board, but if you go there there are some strategies in those threads I would like my AI to use. On that board I go by Steerpike, Peerpomp, and Hugh Manatee.
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March 2nd, 2003, 08:39 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: I design shipsets(Lexx mod planned)
They could stand to be made a bit brighter.
Quote:
Originally posted by Hugh Manatee:
BTW, Atrocities, are you the same guy as the Atrocities in this boardHere ?
It's quite a pathetic SE4 board compared to this awesome board, but if you go there there are some strategies in those threads I would like my AI to use. On that board I go by Steerpike, Peerpomp, and Hugh Manatee.
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That is definitely the same Atrocities.
[ March 02, 2003, 06:42: Message edited by: Imperator Fyron ]
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March 2nd, 2003, 01:23 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: I design shipsets(Lexx mod planned)
I agree to say that your shipset need to be a bit brighter. I know thaht Doga is used to creating dark objects. When I used it for the spaceshark shipset, I made all pictures brighter with another 2D images soft, like ph oto shop.
Perhaps I would be less enthousiastic than LK or Gryphin. I understand the concept to have several small ships gathered to create a bigger one (the quickest way to design big ships ; !) but I'm quite surprised to see that there is no link between the different parts. I think you should make them closer or linked with pipes or something like that.
Just my opinion, keep on the good work !
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March 2nd, 2003, 04:09 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: I design shipsets(Lexx mod planned)
Hugh Manatee the 'Swarm' is very nice. I would love to see it after you run it through L-3!
mlmbd
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March 2nd, 2003, 06:38 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: I design shipsets(Lexx mod planned)
Quote:
Originally posted by trooper:
Perhaps I would be less enthousiastic than LK or Gryphin. I understand the concept to have several small ships gathered to create a bigger one (the quickest way to design big ships ; !) but I'm quite surprised to see that there is no link between the different parts. I think you should make them closer or linked with pipes or something like that.
Just my opinion, keep on the good work !
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I think the idea is that each ship is a representive ov some "bee hive" attacking the enemy. The race should have psychic and/organic technology. I too agree it would be nice to light it up a bit. With Photoshop or something.
[ March 02, 2003, 16:39: Message edited by: oleg ]
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