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May 12th, 2003, 05:25 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: New Race: Tessellate
Loser
Good point. I should have posted the Racial Traits first. I could have saved you that time. (oops).
Thanks for the contribution.
I'll get the Racial specs up tonight, (7:00 East Coast US),
The Tessellates are a Crystalyn race. They are not organic but thank you.
[ May 12, 2003, 16:27: Message edited by: Gryphin ]
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May 12th, 2003, 06:12 PM
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Colonel
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Location: Colorado
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Re: New Race: Tessellate
Gryphin
No worry. No lost time. I can snap out little ideas like that in minutes.
If they are not organic, how did they come out of UF?
Or is that something that needs to be covered (made up) for their history?
Wait... I think I can get there.
Give me a minute.
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May 12th, 2003, 06:18 PM
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BANNED USER
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Re: New Race: Tessellate
The UF created them. I'll get the outline unless MB post it first.
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May 12th, 2003, 11:38 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: New Race: Tessellate
Quote:
Originally posted by Loser:
Gryphin
No worry. No lost time. I can snap out little ideas like that in minutes.
If they are not organic, how did they come out of UF?
Or is that something that needs to be covered (made up) for their history?
Wait... I think I can get there.
Give me a minute.
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In real life, the UF inspired me to do the Tessellate's AI scripts.
Then, I believed that in some way, I could recognize this fact and the GREAT work of Rollo/Henk doing the UF, including the UF in the Role Play of the Tessellate.
For this, the original sketch about the Tessellate, was around that the UF created them using some kind of genetic engineering, mixing the UF genes with the Crislonyte, with the idea to use the Tessellate as scouts and colonize inhospitable systems.
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June 4th, 2003, 08:21 AM
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Corporal
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Location: SF Bay Area, CA
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Re: New Race: Tessellate
Not that the tessellate need to be too much stronger or the other AI developers may cry, but I did notice a possible bug. The weapons platforms use the ability Combat To Hit Defense Plus. I think you meant to use Combat To Hit Offense Plus, since the planet has a -200% to hit penalty? And once they have the talisman, both components are basically a waste of space.
[ June 04, 2003, 07:30: Message edited by: cybersol ]
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June 5th, 2003, 04:49 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: New Race: Tessellate
Quote:
Originally posted by cybersol:
Not that the tessellate need to be too much stronger or the other AI developers may cry, but I did notice a possible bug. The weapons platforms use the ability Combat To Hit Defense Plus. I think you meant to use Combat To Hit Offense Plus, since the planet has a -200% to hit penalty? And once they have the talisman, both components are basically a waste of space.
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Yep, agree that the -200% makes the ECM mostly useless...
But please remember that it was a beta Version!!!
In some days I'll release an improved AI... with a few twists that nobody else (in the unmoded game) used in the way that I did! 
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June 15th, 2003, 12:39 AM
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Colonel
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Re: New Race: Tessellate
Tessellate 1.0 Version.
=======================
Ok, finally I have got the time to finish and test the updates that did for the Tessellate... and then, release the 1.0 Version.
The most important (and IMHO revolutionary!) change, was that now the Tessellate will use BasesShips in the late game for the Attack/Support Ships.
Really I'm proud of their design: the cost of these designs are more or less like the Tessellate's DN designs... then, the AI can build them fairly fast and can keep fleets with similar size.
This change really worked superb against others AIs, and playing against me... but I will be really happy to know others opinions!!!
I would love to receive some input about it.
Tessellate update AI to 1.0: Tesellate Version 1 Update.zip
Tessellate Complete 1.0 Version: Tessellate Version 1 Complete Files.zip
[ June 14, 2003, 23:47: Message edited by: Master Belisarius ]
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