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February 1st, 2001, 07:48 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Scanners
That is unfortunate. That's another one of those features SE3 had that was left out of SE4 - one of the nice ones I might add...
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February 2nd, 2001, 01:05 AM
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Corporal
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Join Date: Jan 2001
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Re: Scanners
You can scan satellites that are in orbit, the other alternative is to bring along a 'scout' fighter or frigate to dive ram the planet to get a peek at its cargo.
[This message has been edited by jimbob55 (edited 01 February 2001).]
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February 2nd, 2001, 03:27 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Scanners
quote: Originally posted by jimbob55:
You can scan satellites that are in orbit, the other alternative is to bring along a 'scout' fighter or frigate to dive ram the planet to get a peek at its cargo.
Which won't help you squat in a simultaneous movement game since the after battle report won't tell you what carog the planet had. I'm more and more getting the feeling strategic play was added as an afterthought since so many things you can easily do in turn based movent are hard to impossible to do in sim turn games.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 2nd, 2001, 03:51 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Scanners
I've always been able to see what any item contains when I enter combat. I just right click on it. Isn't that the way it is suppose to work?
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February 2nd, 2001, 04:01 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Scanners
Yes, Marty, that's how it works in turn based movement games where you can play tactical combats, but in simultaneous movement games you can't play tactical, only strategic. And strategic combat leaves alot to desire, especially when it comes to after combat reports. Like someone else said in thread long ago in a galaxy far away: "The public get better combat information from CNN then the empire leaders". Or something like that anway. Basically, strategic combat leaves you feeling you miss vital information of what the hell just happened.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 2nd, 2001, 04:22 AM
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Private
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Join Date: Jan 2001
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Re: Scanners
Hey all,
The scanners still don't seem to be working. I have a ship with a LRSII but I'm still not seeing ships in adjacent sectors. When I sent ships in, there are ships, but I don't see 'em with the scanner nearby, only when I send ships through the warpoint. I'm fairly sure these ships aren't cloaked, so what gives? How should it work?
BTW, Seven is a great movie. You should see it again.
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--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."
Morgan Freeman
Seven
__________________
--Armageddon
Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later.
Morgan Freeman
Seven
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February 2nd, 2001, 05:40 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Scanners
Scanners don't work through warp points. They are only useful to see what components are on ships that you can see are there anyway. They don't help to see cloaked ships either you need sensors to do that (not combat sensors those are different too). So they are of limited usefullness but maybe a bit more useful in simultaneous games than in tactical games. (But after combat in simultanious games can't you see the enemy ships configuration in the enemy ships design screen anyway?) Well anyway I don't use them because another weapon or supply crate would probably help your ship survive longer than a scanner.
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