|
|
|
 |

February 2nd, 2001, 08:32 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Does the AI use intel very well?
quote: Originally posted by Tomgs:
Actually each counter intell project will only work against one intell project. Even though it looks like it takes a lot of points to run a counter intell project as soon as you have put enough points into it to counter that first intell project it stops and gives you a message that it stopped that project. That is why you need more than one counter intell project running at once. Your project could look like it will take 4 or 5 turns to complete but all of a sudden it will be over once it counters an opponents project and you are left without counter intell. So if multiple projects are run against you then you have to run multiple counter intell. You will know when you need it especially on those turns that 5 or 6 projects go off against you all at once. The AI seems to run a lot of projects simultaniously so a lot can hit you at once. The worst is when you have 3 or more AI targeting you at once with intell (mega-evil time again).
Thanks for clarifying. I did take that into account in my explaination (hence the 2 C-Intel projects), but was not at all clear about it. I need to remember to read my Posts from a different perspective...but, yes, you are exactly right. However, I think the key is if the Intel Project is putting more points per turn than the Counter Intel (ON A 1 TO 1 BASIS - project for project), then it will succeed with respect to percentages. If the opposite is true, C-Intel more than Intel per turn, then it will fail.
Yeah, and when I'm MEE, I usually have 8 Counter Intel projects running at the same time. However, 1 or 2 always slip thru. I think on average, the AI has at least 3 offensive Intel porjects runnung against you when at war. Question: Is there anyway to Mod this???
|

February 5th, 2001, 09:55 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Does the AI use intel very well?
BTW - there's a setting in "settings.txt" that implies there's a bonus for counter-intel points. Something like 100 counter-intel points will negate 125 intel points. Don't know if it's really working or not.
Also, I've noticed that not all projects have an effect. I've gotten a few Messages about ship bombs damaging a particular ship, but I can't find any damage on the ship that got bombed. I'd send it to MM, but I'm kinda happy about not finding damage  .
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|

February 5th, 2001, 10:14 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Does the AI use intel very well?
That is because the damage is not high enough to destroy that particular component.
|

February 7th, 2001, 12:04 AM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Does the AI use intel very well?
Thanks daynarr - that's kinda what I expected; although it must be a pretty low-powered ship bomb, considering the components on the ships it was supposed to damage (I think the biggest component was 50kT).
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|

February 7th, 2001, 08:04 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Does the AI use intel very well?
Hmm, I am not sure, but I think that intel operation does 80 points of damage. Perhaps the shields took the damage.
|

February 7th, 2001, 08:31 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Does the AI use intel very well?
It has been my opinion that it varies upon use. Sometimes it does utalize the intel very well, while other times, it does not.
------------------
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|