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Old March 2nd, 2003, 06:24 PM
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Default Re: Assault Troop Transport

I believe it is hard coded to work that way. The rules as I understand them:

- If your fleet contains attack ships and a troop transport (TT), the TT will wait until the attack ships remove defenses (Weapon platforms, satellites, fighters, ships, bases).

- If the attack ships are captured, destroyed (or maybe crippled, not sure), the TT will then attemp to capture under fire.

- If there are no attack ships, the TT will attempt to capture under fire.

- The TT will attempt to capture the nearest planet or moon regardless of what you told it to attack.

- If there is more than 1 TT, same rules apply except they can capture more than 1 planet or moon in a battle. They will not cooperate to add troops to the same planet while the ground combat is in progress. If there is 1 enemy planet and you have more than 1 TT, when defenses are eliminated, both will rush the planet. The first one will drop troops and the second one will wait. If the ground combat from the first one results in defeat for you, the second one will drop troops to try again, providing the turn count is still <30. This can result in losing a lot of troops because the planet kills them off in 2 stages instead of using 1 large invasion force.

Basically, I don't think you can tinker with the strategies to change this. Hope this helps.

Slick.

[ March 02, 2003, 16:24: Message edited by: Slick ]
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