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  #1  
Old March 2nd, 2003, 06:46 PM
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Default Re: Assault Troop Transport

[quote]Originally posted by Suicide Junkie:
Quote:
If the planet is captured, I believe that any extra troop transports will drop their troops on the remaining planets/moons.
If you have more than 1 TT, and there is more than 1 planet, they will both rush the closest planet. The first one to get there will drop troops and ground combat will happen. The turn after GC, the 2nd TT will continue to attempt to capture a planet. It will go for the closest one: either the next planet/moon, or the current one if you lost the GC battle.

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Old March 2nd, 2003, 08:58 PM
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Default Re: Assault Troop Transport

[quote]Originally posted by Slick:
quote:
Originally posted by Suicide Junkie:
Quote:
If the planet is captured, I believe that any extra troop transports will drop their troops on the remaining planets/moons.
If you have more than 1 TT, and there is more than 1 planet, they will both rush the closest planet. The first one to get there will drop troops and ground combat will happen. The turn after GC, the 2nd TT will continue to attempt to capture a planet. It will go for the closest one: either the next planet/moon, or the current one if you lost the GC battle.

Slick.

That is exactly what SJ said...
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Old March 2nd, 2003, 09:25 PM
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Default Re: Assault Troop Transport

It's really too bad there is no assault order as you mentioned.

I've seen a couple of cases in simultaneous where transports with fighting abilities would be helpful in AI-controlled combat.

One is when there is a target planet with no weapon platforms. The ship will then go try to launch troops, even if there are enemy fighters (or perhaps even ships) flying around.

Another is when something hostile heads over where the transport and other support ships are hiding in a corner trying to avoid being hurt by a raging battle. This may be an enemy support ship, or enemy units/ships with orders to target unarmed targets. At this point, even a lightly armed presence can be decisive in a corner battle and save/destroy many support ships.

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Old March 3rd, 2003, 02:26 AM
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Default Re: Assault Troop Transport

it's ashame it's not possible. I wanted to do a galactic recreation of D-day. Now it's not going to happen
I took the enemies planets anyway but not with assault transports but with the standard run of the mill troop transport.
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Old March 3rd, 2003, 04:26 AM

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Default Re: Assault Troop Transport

you might want to try using short-range weapons on your ATT. (dont forget the shields and armor... a lot of). Massive-mounted planetary napalm might do the trick (hehe - 1800 damage per 40kT per 2 turns)
......
guess what, if armed the ship will proceed to capture the target planet immidiately. Be careful though as in max tech three APB-armed M.W.P's can cream the transport before it comes into range.

And if im not mistaken, if you capture the WP's intact, you get them to work for YOU.
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Old March 3rd, 2003, 03:03 PM
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Default Re: Assault Troop Transport

What would happen if ALL you ships are "troop transport" class ? They don't have all have troops on board, just be labeled "troop transports"
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Old March 3rd, 2003, 03:34 PM

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Default Re: Assault Troop Transport

Quote:
Originally posted by oleg:
What would happen if ALL you ships are "troop transport" class ? They don't have all have troops on board, just be labeled "troop transports"
They would go into a corner. I think.
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