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  #1  
Old March 3rd, 2003, 04:26 AM

Taera Taera is offline
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Default Re: Assault Troop Transport

you might want to try using short-range weapons on your ATT. (dont forget the shields and armor... a lot of). Massive-mounted planetary napalm might do the trick (hehe - 1800 damage per 40kT per 2 turns)
......
guess what, if armed the ship will proceed to capture the target planet immidiately. Be careful though as in max tech three APB-armed M.W.P's can cream the transport before it comes into range.

And if im not mistaken, if you capture the WP's intact, you get them to work for YOU.
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Old March 3rd, 2003, 03:03 PM
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Default Re: Assault Troop Transport

What would happen if ALL you ships are "troop transport" class ? They don't have all have troops on board, just be labeled "troop transports"
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Old March 3rd, 2003, 03:34 PM

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Default Re: Assault Troop Transport

Quote:
Originally posted by oleg:
What would happen if ALL you ships are "troop transport" class ? They don't have all have troops on board, just be labeled "troop transports"
They would go into a corner. I think.
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Old March 3rd, 2003, 03:48 PM
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Default Re: Assault Troop Transport

Quote:
Originally posted by Taera:
you might want to try using short-range weapons on your ATT. (dont forget the shields and armor... a lot of). Massive-mounted planetary napalm might do the trick (hehe - 1800 damage per 40kT per 2 turns)
......
guess what, if armed the ship will proceed to capture the target planet immidiately. Be careful though as in max tech three APB-armed M.W.P's can cream the transport before it comes into range.

And if im not mistaken, if you capture the WP's intact, you get them to work for YOU.
This doens't work. I have run a series of test with transports without a weapon, then transports with a weapon and the best i've got so far was that the transports attacked the planet.
I used the Assault Transport (had a ripper on it),
switched the fleet orders from drop troops, point blank to point blank and then drop troops. The assault transport still had drop troops as it's own orders but they just continued to go with the rest of the fleet and destroy the planet and not drop troops. I've let them break formation but they just attack the planet and not drop troops.
I've tried ever combination i know.
Is there anybody that has succeeded in doing this because i think Slicks right and that it's not possible.
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  #5  
Old March 3rd, 2003, 04:26 PM
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Default Re: Assault Troop Transport

You are right Minipol. Weapons on a troop transport (other than PDC) are no help in a planetary invasion. If your ship and fleet strategy is set to drop troops they will not fire (other than PDC) and if the ship and fleet strategy is set to anything other than drop troops, they will not drop troops.

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  #6  
Old March 3rd, 2003, 04:43 PM
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Default Re: Assault Troop Transport

Hopefully this is changed for SE V. It would be cool to have mixed fleets and have the TT go in to drop troops under fire.
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Old March 3rd, 2003, 05:46 PM
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Default Re: Assault Troop Transport

Quote:
Originally posted by Aloofi:
quote:
Originally posted by oleg:
What would happen if ALL you ships are "troop transport" class ? They don't have all have troops on board, just be labeled "troop transports"
They would go into a corner. I think.
I don't know about that. I haven't tested this so it is pure conjecture, but I was actually gonna do this in a game one time but my fleet was waxxed before I could try. Since there would be no other ships besides TT's, I think they would all rush the planet and try to capture it. If your run-of-the-mill attack ship was labelled as a TT, you might have to tweak the "Capture Planet" strategy to get them to fire appropriately.

I was also thinking that you could transition ships in and out of the "TT" class by a retrofit, which would not even have to change any components or cost anything.

Like I said, I haven't tested this, but I think it could work.

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