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February 2nd, 2001, 01:56 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Resources and Monoliths
quote: Originally posted by lwmweb:
My question (not well stated) was are they really worth using? My feeling is that they are questionable except in special situations where the planet has high modifiers. I am a finance type and always look at return on investment whether it is time or money. So what is my financial analysis of SEIV. Hey some things you do just for fun. 
It is simple really, when a planet has at least two high resources (say, above 110%), it pays to build monoliths instead of standard extraction facilities. If however planet has only one high resource, build extractor for that resource - it is most cost effective. The only exception from this is when you build multiple value improvements on planet (yes, they are cumulative) - in that case go for monoliths, simply because all resources (except those that have 0% value) will rise and make your investment pay off.
Of course, if you were in an emergency for a specific resource, you would go for extractors for that resource because they are cheaper and faster to build.
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February 2nd, 2001, 03:34 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
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Re: Resources and Monoliths
I've found the best reason to build a monolith is you get production from all three resources from only one facility. While they may be expensive you gain a lot of extra space for other uses.
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February 2nd, 2001, 03:53 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: Resources and Monoliths
or in small worlds, only 1 facility to get all 3 resources
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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February 2nd, 2001, 06:01 AM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
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Re: Resources and Monoliths
quote: Originally posted by Daynarr:
... when you build multiple value improvements on planet ... all resources (except those that have 0% value) will rise and make your investment pay off.
Even those that have a 0% value will raise. Remember, the increase isn't a percentage based on the current value of the planet, but rather percentage point(s) added to the value of your planet.
-Drake
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