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May 30th, 2003, 05:09 PM
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Brigadier General
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Re: Updated the FAQ
Quote:
Originally posted by BBegemott:
Paragraphs 4.4.7 and 12.1 have the same purpose- riots. IMO it is better to incorporate all info about them in one place and place references when needed smth like this:
4.4.7. Rioting Planets do not construct anything, as the construction queue will display "Never." To resolve Rioting see '12.1 Riots & Riot Control'
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Yes. There are a few places with redundant information, but in this complex game, sometimes it is hard to keep the info only (or all) in 1 place because of how the aspects of the game are inter-related. Sometimes it is just cleaner to be slightly redundant so that the reader is not jumping around all over the place chasing paragraphs. In this case, you are right in that there is room for improvement and I'll see about making those two sections less redundant like you suggest for the next update. Thanks for the input.
Slick.
[ May 30, 2003, 16:10: Message edited by: Slick ]
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June 1st, 2003, 10:47 PM
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Brigadier General
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Re: Updated the FAQ
Mini update:
-- added a new paragraph under Waypoints
-- fixed a quote attributed to the wrong person
-- sections 4.4.7 and 12.1 now reference each other. This redundancy still needs some work - for the next major revision.
Slick.
[ June 01, 2003, 21:51: Message edited by: Slick ]
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June 2nd, 2003, 04:08 AM
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Brigadier General
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Re: Updated the FAQ
Please post any feedback to the FAQ in this thread if possible to keep the main FAQ as close to the top of the thread as possible.
Thanks.
Slick.
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June 2nd, 2003, 05:46 AM
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Major General
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Re: Updated the FAQ
"Don't wait to long to research medical bays".
I still haven't had any use fo rthem. I can see that they can be good to have when you need them, but there are other things I think are more important, i e computers (System wide enhancements).
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June 2nd, 2003, 06:27 AM
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Re: Updated the FAQ
I put that on my turn checklist when I once got hit with a random plague. If you are facing an opponent who uses plague bombs, you need medical bays as well. Level 1 is all you need for the random plague event because all random plagues are level 1. Agreed that it shouldn't be too high on the priority list, but research for level 1 is pretty cheap and worth having "before" you get a plague.
Slick.
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June 5th, 2003, 05:46 PM
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Re: Updated the FAQ
Mini Update:
Added Weapons Report for Proportions Mod to section 25 courtesy of Deccan. Thanks!
Slick.
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June 9th, 2003, 05:57 PM
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Re: Updated the FAQ
Mini update:
- Updated the link to DavidG's Modder.
- Added section 11.2.3 courtesy of Grand Deceiver.
Slick.
[ June 09, 2003, 16:57: Message edited by: Slick ]
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August 29th, 2004, 04:42 PM
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Re: Updated the FAQ
Good to see you at it! 
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July 28th, 2005, 09:13 PM
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Corporal
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Re: Updated the FAQ
The following arguably are contradictory:
2.10.2 Ships do retain original strategies after being retrofitted or captured - you can overcome this by making a 1-ship fleet and giving it new fleet orders.
2.10.6 Captured enemy ships use the ship strategy decided by the original creator of that ship. He may change that ship types strategy at any time and it will affect your ship. To stop this retrofit the ship to a design of your own.
Are we to assume that original strategies are retained for retrofitted ships EXCEPT for captured ships that are retrofitted?
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July 28th, 2005, 09:29 PM
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Re: Updated the FAQ
2.10.2 is partially wrong. 2.10.6 is correct. After a ship is retrofitted, it uses the strategy of the new design. Captured ships use the strategy of their original design, which is entirely under control of the player that built the ship. You can of course assign the ships to fleets that have strategies not set to break formation. As long as the ship remains in formation, it will follow the strategy of the fleet. If it breaks formation for any reason, it will revert to the design strategy, which will be of the original design.
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