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July 27th, 2003, 03:58 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Updated the FAQ
As stated in the Newbie FAQ:
1.5.1 Victory conditions are “and” not “or”.
This is exactly backwards. The first victory condition reached will end the game. The only exception is the time limit at which victory conditions will take effect.
Therefore:
1.5.1 Victory conditions are "or" not "and".
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Those who can't, teach.
Those who can't teach, slag.
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July 27th, 2003, 04:27 AM
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Brigadier General
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Join Date: Apr 2002
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Re: Updated the FAQ
Quote:
Originally posted by Grandpa Kim:
As stated in the Newbie FAQ:
1.5.1 Victory conditions are “and” not “or”.
This is exactly backwards. The first victory condition reached will end the game. The only exception is the time limit at which victory conditions will take effect.
Therefore:
1.5.1 Victory conditions are "or" not "and".
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Ouch. Good catch. Fixed.
Slick.
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Slick.
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August 2nd, 2003, 05:01 AM
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Captain
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Re: Updated the FAQ
Just a small clarification:
Currently reads:
5.11.3 A ship needs a specific launch component to handle each type of unit, which cannot handle the other types. Planets can launch and recover units without needing any special facilities.(CapnQ)
Suggest change to:
5.11.3 A ship needs the specific launch component to "launch" or "recover" the appropriate unit. Any type of launch or cargo component can "transfer" any of the units or even population. IE: A satellite bay can pick up mines at one planet and drop them at another planet but cannot launch the mines into space. Planets can launch and recover units without needing any special facilities.(CapnQ)
Small addendum:
8.4.4 Mine damage is applied pseudo-randomly to a fleet, but appears to hit minesweepers first.
[ August 02, 2003, 04:48: Message edited by: Grandpa Kim ]
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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August 2nd, 2003, 06:21 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Updated the FAQ
Has anyone ever done up an Excel spreadsheet of the SEIV weapons chart? I'll do one if no one else already has.
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August 2nd, 2003, 08:53 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Updated the FAQ
Yes, they have.  I think it was a long, long time ago though, so it might be a bit tricky finding it. It might be in the old scenarios archive.
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August 2nd, 2003, 09:28 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Updated the FAQ
Quote:
Originally posted by Grandpa Kim:
8.4.4 Mine damage is applied pseudo-randomly to a fleet, but appears to hit minesweepers first.
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I have no problem changing this, but is there some testing that backs this up? I have not done testing but I have not noticed that minesweepers are any more likely to be hit than anything else.
Slick.
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Slick.
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August 2nd, 2003, 12:48 PM
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Major
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Join Date: May 2003
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Re: Updated the FAQ
Quote:
Originally posted by Imperator Fyron:
Yes, they have. I think it was a long, long time ago though, so it might be a bit tricky finding it. It might be in the old scenarios archive.
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Oh well, since PBW is down, I went ahead and made one anyway. I did it manually though, so there's bound to be lots of errors. Here it is:
1059821217.zip
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