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November 28th, 2003, 09:22 PM
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Captain
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Join Date: Nov 2002
Location: Finland
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Re: Updated the FAQ
I don't know if this is common knowledge but at least I didn't know it. And it caused some work for me to notice this so I decided to post it here.
It is possible to get some techs which you cannot research by analyzing ships (only in mods, though). If a component's requirement techs are not racial techs, you get the component even if the requirement tech's prerequisite techs are racial techs.
For example, in stock game you have to research first religious studies and then religious technology. If only religious studies was racial tech, everyone could get talisman by analyzing ships but only religious player could research it.
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December 1st, 2003, 06:14 PM
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Major General
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Join Date: May 2002
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Re: Updated the FAQ
Slick, I see no hurry in adding to the FAQ at present.
So I'll wait for you to do it.
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December 2nd, 2003, 04:10 PM
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Brigadier General
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Re: Updated the FAQ
I have some time off coming at the end of this month. I'll try to get an update done then. Hopefully the next patch is out by then too.
Slick.
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Slick.
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December 16th, 2003, 04:15 PM
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Brigadier General
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Re: Updated the FAQ
For next update:
1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.(Asmala)
If you drop your happiness to 50%, it makes 1% of your population angry each turn. Natural decrease is 2% (neutral 5%). The result is 1% happy people each turn. (Asmala)
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December 16th, 2003, 04:50 PM
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Colonel
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Location: Colorado
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Re: Updated the FAQ
Quote:
Originally posted by Slick:
For next update:
1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.(Asmala)
If you drop your happiness to 50%, it makes 1% of your population angry each turn. Natural decrease is 2% (neutral 5%). The result is 1% happy people each turn. (Asmala)
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Might want to note that this natural anger decrease only applies to you own race. Ex-pats from other empires have a natural increase in anger, which will be magnified, slightly, but this setting.
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December 16th, 2003, 05:16 PM
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Brigadier General
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Re: Updated the FAQ
It's actually in there already. But you are right. This needs to be clarified and referenced in a few places because it is buried in the section for capturing planets. Thanks.:
7.2.9 Captured population (by any means) loses all of its racial attributes and is identical to yours except they retain their atmosphere breathing so can be used to populate your colonies appropriately AND they slowly get unhappy over time so you need to account for that so they don’t riot (riot police, upc, etc.).The positive happiness effect of 10 troops of any type will exactly cancel out the negative happiness of having alien population on a planet.
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December 16th, 2003, 05:40 PM
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Captain
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Join Date: Nov 2002
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Re: Updated the FAQ
Quote:
Originally posted by Slick:
For next update:
1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.(Asmala)
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This is in FAQ already. I just copy pasted it to the Exploit: create other breathing population thread.
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'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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