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March 5th, 2003, 11:03 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
The civil motor mount can be used for all systems, not only motors.
So it is easy to get some "cheap" ships.
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March 5th, 2003, 06:12 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Great mod! I love it. Great work! I have been using this mod and it is great that it works with other mods so well.
I don't mean any disrespect, but I did find another typo that would prevent 3 mounts from working, though.
The Fighter Warhead Mounts I, II & III are applicable to family 2056 (typo, there is no 2056), should be 2506.
This is easily edited until the next revision so no biggie.
Slick.
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Slick.
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March 7th, 2003, 10:03 AM
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Corporal
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Join Date: May 2001
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Quote:
Originally posted by Unknown_Enemy:
The civil motor mount can be used for all systems, not only motors.
So it is easy to get some "cheap" ships.
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Actually, all the engine mounts can be used for more than just engines. The Military mount allows for 5kT armor with 80kT damage! 
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March 8th, 2003, 02:55 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
yes, I noticed that also. But I just coudn't reduce myself to put some 15kt organic armor3 for a 300 resistance.....
Poor aliens....
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Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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March 8th, 2003, 09:29 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Re-uploaded mod again. Engine errors have been corrected (as have fighter warhead mounts, ty). SRM2 mount has been fixed (extra words removed), and a new Torpedo Mount has been added (Extended Range) {might tweak later}.
Hope everyone finds this modd useful, I especially would like peoples opinions of the Robo-Miner mounts, Shield mounts and Missile mounts. Are they worthwhile?, do you use them?. What do you like/hate about this mod?
Thank you for your continued responses.
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March 8th, 2003, 10:49 PM
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Corporal
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Join Date: May 2001
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Quote:
Originally posted by Deathstalker:
Re-uploaded mod again. Engine errors have been corrected (as have fighter warhead mounts, ty). SRM2 mount has been fixed (extra words removed), and a new Torpedo Mount has been added (Extended Range) {might tweak later}.
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[kermit]Yaaaay![/kermit]
Quote:
Hope everyone finds this modd useful, I especially would like peoples opinions of the Robo-Miner mounts, Shield mounts and Missile mounts. Are they worthwhile?, do you use them?. What do you like/hate about this mod?
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Robo-miner mounts are: yummy. Using them now in a massive FQM/TDM game with 255 systems, 19 AI, dense paradise, mid tech, high tech cost, one planet, only colonize own planet type, no ruins. My starting position was terrible, but I managed to survive by using robo-miner sats in the obscenely rich asteroid fields found in many of my systems.
Shield mounts are very, very nice, though the AI doesn't ever seem to use them, which is unfortunate, and gives a huge advantage to the human player. Same with armor mounts.
Missile mounts seem fun, but I've yet to get the required tech to use them very much. Once I do, I'll be sure to let you know.
The only mount which I don't like so much is the Gauss Rifle mount. DUCs get hosed in SEIV from the get-go, IMO. Something which is supposed to vastly increase the velocity of the projectile (giving it a longer range) should also increase the damage, not decrease it. Maybe if you could increase damage, say, 20% and/or make it skip armor (armor piercing).
Quote:
Thank you for your continued responses.
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You're welcome. 
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March 8th, 2003, 10:51 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Quote:
and/or make it skip armor (armor piercing).
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Unfortunately, you can not change the damage type with a mount.
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