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  #1  
Old March 6th, 2003, 07:58 PM
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Default Re: Slowing Down AI Expansion

Proportions does not have QNP. QNP includes no limits on engines, so you can fill any ship with engines if you want to.
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  #2  
Old March 6th, 2003, 08:30 PM

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Default Re: Slowing Down AI Expansion

[quote]Originally posted by Atrocities:
[QB]
Quote:
Over the Last few months I have grown quite to like a game that has a much slower pace.
Agreed

Quote:
I feel that the AI expands to rapidly, IE it explores 20 systems to my 2.
I don't know what Mod you are referring to here…

How far can the AI go when he only has Supply storage bays of about 600 or less.
Most AI exploration ship designs I have seen have only 2 engines yielding about speed 6 with 1500 supplies tops. Now also consider the AI turns Back to his resupply base when the exploration ship is about half full of supply. The AI may be hard pressed to explore one or two systems from his home system. Until the next resupply depot is built.

The AI exploration wows are further compounded when he fleets in 2 or less years with ships having less efficient engines and possibly one to none in regards to Supply Bays.

I use tankers (Small transports) that are full of supply bays and search with them and refuel my scouts at the same time. I believe most humans out explore the AI by far.

Some AIs go into partnerships sooner then a Human would, to this example the AI would see more, and there are of course the Ancients Trait this may be a benefit for you, Atrocities in respects to your explorations.

Many “unlimited QNP engines” sure may allow players to farther and faster but I have never played with unlimited engines and irregardless the AI still will turn back to base, when his min supply range is triggered.
EDIT: Did and like it alot in P&N from gold CD!

Quote:
I hate giving the AI the added bonus of technology as I feel the AI should keep on par with me.
I am with you here…. But if we use the search function here on the forum, we may see hundreds of Posts on how the AI can’t compete!

Quote:
I would hope that by the time Aaron releases SE V, the AI politics / diplomacy and Anger / demenour system is vastly improved.
Agreed, Along with AI better utilizing minesweeping, Combating plagues, ship training…etc....

[ March 06, 2003, 23:05: Message edited by: JLS ]
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  #3  
Old March 6th, 2003, 08:43 PM
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Default Re: Slowing Down AI Expansion

Quote:
Originally posted by Imperator Fyron:
Proportions does not have QNP. QNP includes no limits on engines, so you can fill any ship with engines if you want to.
Wrong Proportions does have QNP + restrictions on number of engines. Honestly
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Old March 6th, 2003, 10:00 PM
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Default Re: Slowing Down AI Expansion

Quote:
Originally posted by oleg:
quote:
Originally posted by Imperator Fyron:
Proportions does not have QNP. QNP includes no limits on engines, so you can fill any ship with engines if you want to.
Wrong Proportions does have QNP + restrictions on number of engines. Honestly
Which makes it not QNP. It makes it pseudo-QNP, yes. But, QNP has no artificial restrictions on number of engines. You can devote as much of your ship as you want to engines. So, it can not be QNP if it has artificial restrictions on engines, which Proportions has.

[ March 06, 2003, 20:00: Message edited by: Imperator Fyron ]
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  #5  
Old March 6th, 2003, 10:09 PM

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Default Re: Slowing Down AI Expansion

[quote]Originally posted by Imperator Fyron:
[QB][quote]Originally posted by oleg:
[qb]
Quote:
Originally posted by Imperator Fyron:
[qb]QNP has no artificial restrictions on number of engines. You can devote as much of your ship as you want to engines.
Great! Fryon
I want to check this out. Is QNP it in the Mod List section? I want to Downloaded it, I never new thier was differences !
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  #6  
Old March 6th, 2003, 10:29 PM
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Default Re: Slowing Down AI Expansion

Well, all right. P&N in this case is the only mod I know which has the one and only real QNP. Sorry, I have been aware of the differences, but not aware of the pseudo-quasi naming conventions.
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Old March 6th, 2003, 10:41 PM
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Default Re: Slowing Down AI Expansion

P&N is linked to in my sig.
anything with "v2" or "v1" or "classic" is for Pre-Gold SE4.
"v3" is for Gold.

A "PBW" tag means AIs can't play this; humans only.

"P&N V3.1" and "P&N V3.1 PBW" are thus very different.
Edit: forgot sig

[ March 06, 2003, 20:41: Message edited by: Suicide Junkie ]
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