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  #1  
Old March 6th, 2003, 03:34 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

I'm playing a Proportions game right now with non-simultaneous. I started it under 2.5.1 and have upgraded it with each new download.

The AIs have all expanded like mad since the beginning. The Druks have managed to get multiple colonies with populations in excess of 2000 million!
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Old March 6th, 2003, 03:35 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Ah, this explains everything. I have seen this message with my pop fleets also, but since the pop has been loaded I always just have sent them to the next place. I have not take into consideration the AI could have a problem with it.
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Old March 6th, 2003, 03:41 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

But usually it doesn't necessarily mean a problem, although it looks like the contrary in your tests. I recall the old "cannot colonize because I am cloaked" problem in the cases you switch a comp player to human control, which does not happen in case of the AI does not feel to be watched

The cargo ability is a similar (transporter) issue I guess like the SY components -> resupply transporters. Have you done a similar test already without cargo ability?

[ March 06, 2003, 13:45: Message edited by: PsychoTechFreak ]
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Old March 6th, 2003, 03:47 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

My latest observations were in non-connect game. It is possible that in "normal" game AI is more flexible, changing ship orders more often.
Sometimes it is not a problem but I witnessed a total AI break down

Another puzzle : It happens only after Ai discovers ion engine III
I ship ships have ion engines I or II, they buzz happily around, but once get refitted with IO-III - strike Go figure !
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Old March 6th, 2003, 05:05 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

I thought the Cargo Storage ability still worked with Value 1 of zero. The intent was to allow supply tankers to use transport hulls, wasn't it?
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Old March 6th, 2003, 05:15 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by Krsqk:
I thought the Cargo Storage ability still worked with Value 1 of zero. The intent was to allow supply tankers to use transport hulls, wasn't it?
Yes, but cargo storage of supply bays is not 0 but some positive number. May be I should try to change it to 0 and see how it works...
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Old March 6th, 2003, 06:17 PM

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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by oleg:
quote:
Originally posted by Krsqk:
I thought the Cargo Storage ability still worked with Value 1 of zero. The intent was to allow supply tankers to use transport hulls, wasn't it?
Yes, but cargo storage of supply bays is not 0 but some positive number. May be I should try to change it to 0 and see how it works...
Oleg,
(At := zero) It makes for a much neater and organized look, when transferring cargo. Has work fine in my tests, but I will certainly retest it
For example fighters to a carrier in a large mixed fleet...

Check it out….

This was a suggestion from SJ.

[ March 06, 2003, 16:27: Message edited by: JLS ]
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