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  #1  
Old March 13th, 2003, 11:06 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

I agree with the bug. But it could be an improvement in some cases, e.g. finetuning of pop modifiers and such. I am going to give it a try and turn PvK's work "upside down", I am just curious how this would change gameplay and feel.
At least it would help the AI as we know yet... until it get's fixed.
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Old March 13th, 2003, 11:13 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by PsychoTechFreak:
I agree with the bug. But it could be an improvement in some cases, e.g. finetuning of pop modifiers and such. I am going to give it a try and turn PvK's work "upside down", I am just curious how this would change gameplay and feel.
At least it would help the AI as we know yet... until it get's fixed.
But will it ? There are some well based rumors that 1.84 is the Last patch ever. MM is very busy with future projects and I certainly don't blame him. If only I had an access to source code I would likely nail this bug in no time, it's got to be pretty well localised in AI subroutines.
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Old March 14th, 2003, 05:15 AM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

I think MM is still interested in important bugs in SE4. When he might release another patch though, I don't know. Do we think this is a new one from 1.84? Have we seen it in the unmodded game as well?

PvK
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Old March 14th, 2003, 10:23 AM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by PvK:
I think MM is still interested in important bugs in SE4. When he might release another patch though, I don't know. Do we think this is a new one from 1.84? Have we seen it in the unmodded game as well?

PvK
I hope that MM fixes at least the annoying ship supply sucking bugs with fighters.

I don't think the topic one is new from 1.84, although I haven't tested yet. It looks like a problem just with heavy weight cargo involved, which should be no problem in the unmodded game unless the AI would not try to transport lots of weapon platforms or somesuch. We have not yet seen it in the unmodded game. I am going to change the pop weight back to 5kT, with an according change to all of the pop modifiers and planet size entries (x200). It will take a while... I expect the AI would work better with this workaround, but let's see...
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Old March 14th, 2003, 12:34 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

PvK, I need some hints:

How to modify the following, in case of 200 pop units now would reflect 1 in proportions 2.5.3.1:

Population Defender Attack Strength := 3
Population Defender Hit Points := 100

Damage Points To Kill One Population := 200

And, because I think the scores would go up with 200 times the old populations:

AI Uses Mega Evil Empire := True
AI Mega Evil Empire Threshold Score Thousands := 600
AI Human Mega Evil Empire Score Percent := 400
AI Computer Mega Evil Empire Score Percent := 500

Maximum Population For Abandon Planet Order := 50

Can I modify...
Reproduction Check Frequency := 10
... back to 1 and use 1/10th of the according pop grow factors (facilities and such). I doubt, because of 1% min., right? But would be nice.

Has anybody tried to change this one to "true" already, and does it work?:

Simultaneous Games Show Strategic Combat := False
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Old March 14th, 2003, 01:40 PM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Do NOT change "population growth check" ! It should stay the same as in normal Proportions. Not sure about other parameters. Ans do not forget to change Replicant centers in facility.txt or they will become a joke !
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Old March 15th, 2003, 02:39 AM
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Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by oleg:
Do NOT change "population growth check" ! It should stay the same as in normal Proportions. Not sure about other parameters. Ans do not forget to change Replicant centers in facility.txt or they will become a joke !
Sure, every population modifying file entry needs to be tweaked (unless it does not calculates percentage-wise).

To change pop growth check I would need 0.1 % steps anyway. If 1 pop unit is multiplied by 200 it just would better reflect the "real" population development (if SE4.exe computes 3 decimal places?), I think. But most likely I will not change pop growth check.
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