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March 15th, 2003, 01:33 AM
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National Security Advisor
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by Imperator Fyron:
Read the SE4 Modding 101 tutorial. It will tell you what all of those settings do.
Each shot on the planet kills 1 pop unit, regardless of what
Damage Points To Kill One Population := 200
is set to. Set it to 10000, and every shot on the planet kills 1 pop unit, even if the weapon only does 1 damage.
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Or, do a test, and see what actually happens. Last time I tested this was 1.78 or earlier, but the above was not true, IIRC.
PvK
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March 15th, 2003, 01:49 AM
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Shrapnel Fanatic
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Or, do a test, and see what actually happens. Last time I tested this was 1.78 or earlier, but the above was not true, IIRC.
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That is what happened when I tested it. Actually... to be more accurate, the shots that damage pop/facilities always kill off at least one pop unit. The shots that damage cargo (such as WPs) do no damage to population.
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March 15th, 2003, 02:58 AM
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National Security Advisor
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Ok, I just ran some tests to confirm and I guess I mis-remembered. I thought I had seen that it was fixed, but I guess not. Yes, it looks like one shot will always kill at least one pop unit - the damage gets rounded up to the pop damage value, once all units are destroyed. Sigh...
PvK
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March 15th, 2003, 03:40 AM
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Lieutenant General
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by PsychoTechFreak:
You are right with the 500M stagnation, oleg. This one is hardcoded, right?[/QB]
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I think so. It would be nice if MM moves this variable to settings.txt like most other numbers. But untill he does it we will have to live with it ! It is not a bad feature for connected games. AI spread population quite nicely if you play either my Proportions modification or with your settings. I still wonder what is the upper limit on population mass before AI bug kicks in.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 15th, 2003, 03:44 AM
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Shrapnel Fanatic
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by PvK:
Ok, I just ran some tests to confirm and I guess I mis-remembered. I thought I had seen that it was fixed, but I guess not. Yes, it looks like one shot will always kill at least one pop unit - the damage gets rounded up to the pop damage value, once all units are destroyed. Sigh...
PvK
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I never said that how it works was good, just that it is how it works. 
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March 15th, 2003, 08:53 AM
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First Lieutenant
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by oleg:
It would be nice if MM moves this variable to settings.txt like most other numbers. But untill he does it we will have to live with it ! It is not a bad feature for connected games. AI spread population quite nicely if you play either my Proportions modification or with your settings.
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Agreed, for mods like proportions it would be nice to see things like "pop bar graph threshold 1 and 2" also. And surely the thresholds would be easy to implement.
Quote:
I still wonder what is the upper limit on population mass before AI bug kicks in.
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I understand . Since I test from the lowest functioning value (5kT) with my test setup, I am going to increase pop weight now until I see the AI bug kicking in...
EDIT: Or we take the unmodded game and increase weight until bug. Then we might be able to see, wheather it is a proportions issue or a general bug.
[ March 15, 2003, 07:15: Message edited by: PsychoTechFreak ]
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March 15th, 2003, 09:45 PM
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National Security Advisor
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by Imperator Fyron:
I never said that how it works was good, just that it is how it works.
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Ya, I don't know that anyone ever said how that works was good.
PvK
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