.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 7th, 2003, 10:54 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default SEIV Game Turn- Order of Operations

What's your routine for completing a turn?

Many of us have a system that we found works effeciently for getting through a turn. Here is my basic process, which makes sense with my management style:

1. Scroll through the Log File. Select "Go To" for significant events and note the location.

2. Fill the research queue, based on what was completed in the Log File.

3. Create or upgrade designs in the Designs window (if necessary), based on the new technology in the Log File.

4. System by system check, using the quadrant map. While in key systems, manage ship orders on-the-spot.

5. Finish the remaining ship orders using the Ships window (with "orders" view displayed).

6. Check Empire Resource window status.

7. Construction screen (usually with facilities view selected). Toggle back and forth to Empire Resources until I am satisfied with expenditures.

8. Intel projects.

9. Empires- Communications. Ensure I send any Messages / responses.

10. Occassionally check Planets, Colonies, and Score.

11. End turn.
Reply With Quote
  #2  
Old March 7th, 2003, 11:03 PM
HercMighty's Avatar

HercMighty HercMighty is offline
Corporal
 
Join Date: Mar 2003
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
HercMighty is on a distinguished road
Default Re: SEIV Game Turn- Order of Operations

Any additions to this thread I know I would find helpful. Thanks Stone Mill
Reply With Quote
  #3  
Old March 8th, 2003, 12:35 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: SEIV Game Turn- Order of Operations

1. (auto-display) Log, Go To items that require something obvious to be done.

2. (F8) check Research queue.

3. (if applicable: F9) Empires: check Intelligence queue.

4. (F11) Empire Status: check income.

5. (if applicable: F4): send out colonizers.

6. (if applicable: F3): update Designs.

7. (F7) check Construction queues.

8. (if applicable: F5) check Colonies for sufficient Cargo space for current build orders.

9. (F6) check for Ships with no Orders. Sometimes giving orders requires more checking on (F5) Colonies.

10. (F10) Log again, and (F9) Empires if necessary, for politics and diplomacy, and double-checking for things I missed on the first pass.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #4  
Old March 8th, 2003, 01:35 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: SEIV Game Turn- Order of Operations

Very usefull option in global construction queu menu is to choose the far right option in sorting. I think it is called "queu status" This way, empty queu are on the top.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #5  
Old March 8th, 2003, 02:48 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SEIV Game Turn- Order of Operations

0) Check newly colonized planets. Fill queue with facilities and police troops.

1) Scan Log (~15 seconds) for a general overview of events.

2) Pull out Political Messages. In multiplayer RPing game, write out incoming Messages into appropriate Comms-Racename.txt file. AIs get immediate responses.

3) Pull out critical events. Critical events are such things as errors (insufficient storage, Catastrophic-level random events, etc)
Deal with them immediately.

4) Deal with routine events requiring management. Ship constructions, etc.

5) Visit frontier systems and battlezones.

6) Reply to RPing Messages, making a copy in the text files as above.

Any time I enter a system during the above steps, I deal with all of the local issues before returning to the list.
Reply With Quote
  #6  
Old March 8th, 2003, 05:32 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: SEIV Game Turn- Order of Operations

You are welcome Herc- and thanks to SJ, oleg, and Capnq for ideas... Some of your logic is similar to mine.

Capnq, hmmm, maybe I should try to integrate hotkeys. Never used 'em. Neat.

I know that turn length may be a bit frustrating, especially to those just starting out, as there is no obvious "Wizard" for guiding you through a turn.

Any other ideas?
Reply With Quote
  #7  
Old March 8th, 2003, 11:10 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: SEIV Game Turn- Order of Operations

It's fairly easy to memorize the hotkeys for orders you use a lot, since the corresponding hotkey displays when you mouse over the order icon.

After two years of playing SE IV, I rarely need to click the orders icons anymore.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.