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  #1  
Old February 3rd, 2001, 02:18 AM

God Emperor God Emperor is offline
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Default Re: When are AI TXT files used in the game?

Did you use and rename all of the Earth Alliance txt files? If not, which ones did you use?
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Old February 3rd, 2001, 03:10 AM

Sinapus Sinapus is offline
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Default Re: When are AI TXT files used in the game?

Yeah, I copied all the files, especially the construction ones. I checked each of them and found that no, I hadn't selected "use race style" for Ministers so that probably was the problem.

I guess I'll start a new game with them, after I modify the research.txt for them and the generic one. Any race that uses mines I put "research explosive warheads 3" into the research line, but it looks like they are still building mines w/lvl 1 warheads.
(That and I need to adjust the colony module so that a lvl I mine will actually destroy a colony ship...)


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Old February 3rd, 2001, 04:07 AM
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Daynarr Daynarr is offline
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Default Re: When are AI TXT files used in the game?

quote:
Originally posted by Sinapus:
Yeah, I copied all the files, especially the construction ones. I checked each of them and found that no, I hadn't selected "use race style" for Ministers so that probably was the problem.


That was CERTANLY the problem. If you don't select 'use race style', the AI uses default scripts instead of race scripts, which means that Mephisto's mod is not used.

quote:
I guess I'll start a new game with them, after I modify the research.txt for them and the generic one. Any race that uses mines I put "research explosive warheads 3" into the research line, but it looks like they are still building mines w/lvl 1 warheads.


You have to put 'Explosive Warheads' tech before Mine tech (at least 4 techs before in list) if you want AI to build mines with level 3 warheads only.
If you don't AI will use low-level warheads untill he reaches level 3 in 'Explosive Warheads' tech.

[This message has been edited by Daynarr (edited 03 February 2001).]
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