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Old March 11th, 2003, 08:30 PM
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gregebowman gregebowman is offline
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Default Re: Mod/Launcher Help

The only problem I had with mod launcher is that once I started the mod, there were times I couldn't find any races/shipsets. I think I solved that problem before my computer got zapped. Unfortunately, it looks like my external harddrive where I was keeping everything got zapped as well, so I'll have to download all of those mods again once I get a new computer.
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Old March 11th, 2003, 08:44 PM
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Default Re: Mod/Launcher Help

Quote:
The only problem I had with mod launcher is that once I started the mod, there were times I couldn't find any races/shipsets.
OK, the way se4 handles races in mods is kinda wierd, and it can lead to races appearing to disappear (if you see what I mean).

FOr example, in my standard pictures/ races folder I have over a hundred races, but only 20 or so in my Proportions/pictures/races. If I wanted (for example) the Hampsterattii to appear in my proportions games, I would have to include a Hampsterattii folder in proportions/pictures/races/ -the wierd bit is that I can leave this folder completely empty if I want to, because se4 will see the empty folder, then use images from the standard pictures/race/Hampsterattii...

Unfortunately, though, you can't just charge around creating empty proportions/pictures/races folders for all your races, because unless mod-specific AI files are present in proportions/pictures/races/whatever it will take the AI files as well as well as taking the pictures from the unmodded game,and the unmodded AI files are worse than useless in a mod like proportions.

I hope everyone is thoroughly confused now.
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