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April 10th, 2003, 04:01 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: Strategy Articles!
Thank you, Gentelmen.
And Primitive, don't fret-
reading about strategy is only a small part. Actually implementing these tips and working them into a game is much tougher... you almost have to be the kind of player (such as yourself) who is open minded, and has learned from his mistakes in order for this to make sense.
...the same kind of person whom I think gets the most enjoyment out of reading this stuff.
I'll restrain from giving away the Super Double-Whammy Top Secret Tips...  So classified even I don't know them! 
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April 10th, 2003, 05:00 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Strategy Articles!
I have to say that I find using a Carrier as a carrier/troop transport is exceptionally devious and creative. I like it! I would have never thought of doing that. This opens up some other ship designs to explore.
Slick.
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Slick.
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April 10th, 2003, 05:10 PM
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Private
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Join Date: Nov 2001
Location: Downingtown, PA USA
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Re: Strategy Articles!
First off, I have enjoyed reading your articles and have learned a number of new things.
Second, could I suggest a few topics?
17.2.X Research strategies
17.2.x.1 How to spend your inital points.
17.2.x.2 How to tailor your research to your goals.
e.g. If you wanted to empahsives fighters as in your article, what would your research plan be?
and
as part of 17.10
How to identify the transitions and/or how to influence the transitions from early game to mid-game to end game. Being able to guage this accurately would seem to be critical to picking the best time to attack (in some cases).
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April 10th, 2003, 07:01 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Strategy Articles!
Might want to note that the "put static defenses on your side of the warp point for first strike ability" will NOT work if it is a one-way warp point coming from the enemy's system to yours... I learned that quickly in Furball IV - all my base were clustered up in the corner since the game didn't "see" any warp point in the sector (it was only an exit point)!
Oh, and you HAVE to include the "sneaky drone launcher hiding in a nebula or cloaked", not to mention its even more devious cousing, the "sneaky drone launcher hiding in a nebula or cloaked and firing CLOAKED DRONES!!!"  (You CAN cloak drones, right???)
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The Ed draws near! What dost thou deaux?
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April 10th, 2003, 07:30 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
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Re: Strategy Articles!
All these articles are awesome, the problem for me is that I never play multiplayer, and using the fighter tactics against the AI might be kind of unfair.... 
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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April 10th, 2003, 07:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Strategy Articles!
Don't forget to add a spaceyard to that cloaked drone launcher, so it can build an infinite supply of cloaked drones 
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Things you want:
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April 10th, 2003, 11:05 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: Strategy Articles!
Glad you enjoyed them, folks
Claymore Righ, I like your suggestions. I'll keep them in the queue.
What S_J and Ed Kolis are suggesting sounds like a new article to be called "Dirty Tricks." I was actually thinking of this earlier.  Nice idea.
And Aloofi, don't be afraid to use this against the AI... in certain instances (playing on high difficulty with high AI bonus), you will find some of this will simply keep you alive!!
[ April 10, 2003, 22:06: Message edited by: Stone Mill ]
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