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  #1  
Old May 24th, 2003, 12:18 AM
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Default Re: Strategy Articles!

The boarding defense of CQ is not very much. 2 boarding party Is can take over all but the largest of ships. 3 BPs can take over any ship unless the ship has extra CQs on it. Or maybe it is 4, I don't remember exactly.
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Old May 24th, 2003, 03:05 AM
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Default Re: Strategy Articles!

The numbers are already in the FAQ:

6.4.5 Each crew quarter’s component counts as 16 defense against Boarding Parties.
6.4.6 Each boarding party is worth 25% guys if used as a defender.

...

6.4.9 Boarding Party 1, 2, 3, 4, 5 = 20, 40, 60, 80, 100 guys respectively. Security Station 1, 2, 3, 4, 5 = 60, 100, 140, 180, 220 turrets respectively. Any BP or SS takes up 20kt space. Boarding is successful if the boarding parties are greater than the effective number of defenders (Security Stations turrets + 25% of boarding parties on the defending ship used as defenders + 16 for every undestroyed Crew Quarters)

================================

The MC counts as zero defense against boarding.

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Old May 24th, 2003, 03:13 AM
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Default Re: Strategy Articles!

Remember, also, that the actual ability value numbers are 5, 10, 15, 20, 25 for BP I-V. They just multiply them by 4 in the description. So, a single CQ has a built-in boarding defense value of 4. IIRC, explicitly assigning a Boarding Defense ability to it stacks with the built-in ability.
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Old May 24th, 2003, 03:14 AM
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Default Re: Strategy Articles!

The FAQ is wrong. All boarding attack points are used for defense, not just 25% of them.

Quote:
IIRC, explicitly assigning a Boarding Defense ability to it stacks with the built-in ability.
You recall correctly.

I don't know if the strategy articles cover this, but...

If the enemy is using Allegience Subverters, use a MC and one of each Bridge, LS and CQ on your ships. This will make them immune to the AS, and they will not be disabled by a Computer Virus. Get the best of both worlds.

[ May 24, 2003, 02:19: Message edited by: Imperator Fyron ]
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Old May 27th, 2003, 03:47 PM
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Default Re: Strategy Articles!

Very good, I like those ideas.
I'm now in my seventh KOTH game and learning a lot...very good.
But One questions remains?: where can I find all the articles eq 1.1 till 17.x.

Sparhawk

[ May 27, 2003, 14:48: Message edited by: sparhawk ]
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Old May 27th, 2003, 11:17 PM
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Default Re: Strategy Articles!

Quote:
where can I find all the articles eq 1.1 till 17.x
In the "Frequently Asked Questions for Newbies" sticky thread {link}.

As I type this, the FAQ has dropped back to page 2 of the thread, but it should be reposted to the first page soon. I've never seen it drop further back than page three.
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Old May 28th, 2003, 06:17 PM

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Default Re: Strategy Articles!

OK folks. I’m wrapping this one up so Slick can add it to the FAQ. This was the most challenging article yet, and I wish to express my sincere thanks for the contributors who kept me honest.

Added:
Quote:
17.6.4.2 d. Use security stations (not particularly efficient). Also consider adding additional crew quarters. (FAQ 6.4)
Quote:
17.6.5.1 c. Tip: If the enemy is using Allegiance Subverters, use a MC and one of each (Bridge, LS and CQ) on your ships. This will make them immune to the AS, and they will not be disabled by a Computer Virus. Get the best of both worlds. (Imperator Fyron)
Quote:
17.6.5.2 i. If you can't engage with superior range, (i.e., Your APB vs. his PPBs) use point blank range to get the best chance to hit and cause the most damage since he'll always hit you anyway. (Imperator Fyron). I have found that point blank / ram with target nearest / nearest / nearest / nearest works the best. And Send in your best Direct Fire ships. Tested in Games against Talisman fleets. Because if you hang back and cannot hit him, his fleets sit back and destroy your fleet and gain experience at the same time. A lose-lose situation. (tesco samoa)
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