.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old June 11th, 2003, 04:03 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Strategy Articles!

Quote:
***PLEASE PROVIDE FEEDBACK! This is a DRAFT.***
Feedback:

Great to see another article. Superb as always. (I hope this does not seem too presumptious) Here are a few things I noted...

[edit] 17.3.3.c ships are not "scrapped" they are "abandonded". The main difference is that wheh you intentionally scrap a ship, you get a percentage (in settings.txt) of the resources back. Abandoned ships return no resources, any cargo being carried is lost, and the AI certainly won't choose wisely when deciding which ships to abandon.

17.3.6.2 Add prioritizing ruin planets. Personally I prioritize them just after breathables unless there is danger of another empire taking it, in which case ruins are highest priority. If you don't have the colonizing tech for the ruin planet yet, try to defend it to deny it to the enemy.

17.3.6.4 2nd paragraph: note that production & construction rate can drop after you remove population from your homeworld. Advanced Storage Techniques will add more space for population so that you can remove some population without losing your bonuses.

17.3.7.2 treaty % is incorrectly used here. See FAQ 10.6.10

17.3.7.3 solar generators produce minerals, organics and radioactives, not just radioactives. Also under Temporal, the Temporal Shipyard has a higher construction rate than a spaceyard III, but a planet with a spaceyard facility has to scrap it before building a TSY.

17.3.8.1.a Do system-wide facilities benefit planets owned by other empires in that system???

17.3.10.f 20% of the other empire's income multiplied by your political savvy %.

17.3.13.c Organic races can make some of the best fighters in the game using the Small Electric Discharge weapons. [edit] This, combined with the organic tendency to be able to significantly outproduce others, makes fighters very formidable for organic races. There is also no limit for the number of fighters in a sector. For more on fighters see FAQ section 8.2.

17.3.14.2.f Don't write off a construction queue when it is in "Slow" mode. Slow mode is a great time to build units.

17.3.15 (See also FAQ 4.6)

Once again, great work and thanks for covering the areas that I mentioned before. It is great to see another player's perspective and methods. It sure showed me a few good tips, but overall it made me feel that I don't do such a bad job managing my games after all.

Slick.

[ June 11, 2003, 09:52: Message edited by: Slick ]
__________________
Slick.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.