.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 14th, 2003, 10:27 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Strategy Articles!

Quote:
Originally posted by Slick:
Remember, your enemies might not be courteous enough to wait until you have a huge planet filled with monoliths established long enough to be superior over single facilities before they attack.

Slick.
But, but, but..
Are they allowed to be so nasty?
Whatever happened to Peace, loving and understanding?


[ June 14, 2003, 23:38: Message edited by: Ruatha ]
Reply With Quote
  #2  
Old June 14th, 2003, 11:23 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Articles!

I never once advocated building solely monoliths right off the bat... I only start building them after my economy is well off and can support the deficits incured with Monolith construction without problems (and I start off slowly; I don't just suddenly have 50 worlds start on Monoliths all at once). Also, absorbing a few minor empires early on helps cover those deficits too.

It is a good idea to build a SY as the first facility on new worlds in general because if you need to use them, you now have a bunch of SYs available to build colony ships, warships, and whatever else you want.

The cost to build monoliths is immaterial (esp. when you wait until you get a strong economy going before building them). What else are you going to do with those resources, build more ships than you need?

Also, keep in mind that once my Monolith economy is going, I build them on all resource worlds. A 100/30/30 planet produces more with Monoliths than just Mineral Miners, after all. Will it take longer to even out? Sure, a few more turns. Big deal.

Furthermore, Monoliths are not for small empires. They are for large empires (100s of planets). Starting to build Monoliths when you only have a few dozen planets (and esp. when there is still a lot left to colonize) will only get you killed.

Building a Robotoid Factory III after the 4th Monolith often takes just one more turn than a Monolith, and gives many more resources than a Robotoid on a planet with normal miners does (as there is much more base production).

The fact that monoliths take longer to build can work to your advantage. Normal economies max out a lot sooner than a Monolith economy (and a proper Monolith economy will not be too far behind the normal one when this happens), while the Monolith economy still has a lot of growth left. I would have to disagree with the statement that some resources now are better than more resources later. In most situations, waiting a dozen turns or so is well worth the investment. If you are being destroyed, then of course building Monoliths is not going to help much. Emergency situations call for normal miners.

Keep in mind that it is rather easy to get Monoliths built in 3 turns a piece on all worlds with more than a few facility slots (HI, 120 const, SY III, Jubilant pop). Again, the resources to build them are only an issue if you are engaged in a losing war. If you are in no wars or in a winning war, then the high cost to build Monoliths is a null issue.

And by the way, I know how to do algebra.

Here are some numbers for a PBW game I am in:
Huge (255 system) map, 17 players, turn 142

1st: 8.7 M points, 299 planets, 4.2 M resources
2nd: 4.5 M points, 142 planets, 1.1 M resources
3rd: 4.1 M points, 117 planets, 387.5 K resources
4th: 3.7 M points, 158 planets, 507.5 K resources

Guess what the 1st place player did? You guessed it, Monoliths. 2nd place has been building Monoliths recently, but is very far behind. 1st place can not get enough ships built to use up resources, so many 100k of them get wasted each turn (he lost something like 140 ships in an ongoing war thanks to those damned Talismans). And, 1st place doesn't even have HI in this game (he was a PBW newbie when it began, afterall).

There was another empire that was in 2nd for the whole game, and using normal miners. He managed to destroy several empires too. He surpassed 1st place player for about 20 turns, but his unrelenting aggression forced the peace loving races of the galaxy to go to war to stop him. He is in 8th now. When (current) 1st place entered the war, each of them was producing about 1.0 M resources, and he had more planets than (current) 1st place did. This was some 50 turns ago.

So in summation:

Short term: Monoliths = bad
Medium term: Monoliths = roughly equivalent (with only low net loss)
Long term: Monoliths = super good

If you only care about short term gains (such as early game, small maps, early wars), go with normal miners. If you care about long term gains (large maps, mid-game, no early wars that are not resulting in you steamrolling over a minor empire), go with Monoliths.

-===-

About Remote Miners:
Again, using them is only good in the short term. In the long term, it is much better to build planets out of asteroids and build normal miners or Monoliths on them (as the situation dictates).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old June 15th, 2003, 04:12 AM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Strategy Articles!

Great Posts on both sides, which both deserve mention... I will do my best to try and summarize some of the points made and expand the monolith section.

Oh sure, there may be some butchery as always. But I'll try to get it right.

Mark- on remote mining, it is something I tried at first and never really found a handle on how to do it efficiently. After reading your Posts and those of others, I see how it can make sense. I may try it out again, and re-draw my initial impression of remote mining...

[ June 15, 2003, 03:17: Message edited by: Stone Mill ]
Reply With Quote
  #4  
Old June 15th, 2003, 12:13 PM

Mark the Merciful
Guest
 
Posts: n/a
Default Re: Strategy Articles!

Quote:
Originally posted by Stone Mill:

Mark- on remote mining, it is something I tried at first and never really found a handle on how to do it efficiently. After reading your Posts and those of others, I see how it can make sense. I may try it out again, and re-draw my initial impression of remote mining...
I think the thing about remote mining ships that puts people off is the fact that they run out of supply so quickly, and they wonder what they're going to do about the management hassle of dealing with all these stranded spaceships.

Emergency Resupply solves this problem of course, but that's not really "early game" tech.

Actually, my solution has been to ignore the problem. They may be out of fuel, but they go on happily mining. And if eventually you want to replace them, just move them off their asteroids, send in a warship, and blow them up! It's not a completely optimum use of resources, but they paid for their investment cost a long time ago.
Reply With Quote
  #5  
Old June 15th, 2003, 10:22 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strategy Articles!

Supplies have nothing to do with it. Remote Mining is an inneficient waste of resources in the long run (esp. in larger games). Just a few resource facilities on a planet built form the asteroids produce more than your ships will.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old June 19th, 2003, 01:55 AM
LGM's Avatar

LGM LGM is offline
Sergeant
 
Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
LGM is on a distinguished road
Default Re: Strategy Articles!

Remote mining is more desirable when you play a game where you have restricted colonization and cannot colonize every type of planet. Although in the long haul, you may still be better off destroying the planet and recreating it until you get the right type, but that is a very expensive process.
Reply With Quote
  #7  
Old June 18th, 2003, 05:23 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Strategy Articles!

I think remote mining can be very usefull given the right circumstances. ie: You've pretty much colonized all the planets, the game is not likely to Last long enough to use planet making tech. Given this, why would you not remote mine that asteroid that has 300% minerals?
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.