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  #1  
Old March 13th, 2003, 09:51 PM
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oleg oleg is offline
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Default Re: how great would this game be if...

The vast majority of SEIV shipsets are made as "snapshots" of 3-d models generated by either Doga, Porray or some other grafic program.

I am absolutely convinced that if Aaron will make possible to import for example Doga models into SEV, we will immediately have dozens of high quality SEV shipsets !
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Old March 13th, 2003, 10:16 PM

Aloofi Aloofi is offline
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Default Re: how great would this game be if...

Hehe, I took out the horrible sound of the Meson BLaster....

Now my favor weapon sounds like the Hellbore.
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  #3  
Old March 14th, 2003, 03:02 PM

Atraikius Atraikius is offline
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Default Re: how great would this game be if...

For graphics, I would just like to see something like the explosion, or the graphics in Civ 3 used; a simple frame animation of sequenced images that anyone can make. With a file indicating how many frames, so the existing races could be used with a single frame, and people could make animated sequences if they wanted to.

[ March 14, 2003, 13:11: Message edited by: Atraikius ]
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Old March 14th, 2003, 08:45 PM
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Captain Kwok Captain Kwok is offline
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Default Re: how great would this game be if...

The ship Graphics in SE:V are going to be .X files with bitmap textures like those in SE: Star Fury. I think this is a good step and allows zooming etc, of ships, instead of just overheads and portraits. I'm already expanding my ship making skills to include this format...

However, I don't think this development necessarily means that the combat engine will be real-time, but at least the images will be rendered real-time.

I think an option between turn-based or computer controlled real-time combat would be preferential.
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Old March 14th, 2003, 09:04 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: how great would this game be if...

Yeah, the level of graphics in Civ 3 is fine. Just minimal animation to show some facial expressions in the diplomatic screens and some slight variation in close-up images of planets and stars (clouds and 'sun spots' rotating across the surfaces) is all we need outside of combat.

Real time combat could be included in a properly designed 'impulse' combat system. Just hit 'automatic' and the high-speed playing out of initiative controlled combat will look just like real time.
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