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  #1  
Old March 25th, 2003, 01:41 AM
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Master Belisarius Master Belisarius is offline
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Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by oleg:
Transport hulls or not, AI should include troop transports in fleets. It might be a problem before but currently I did not see any problems with fleeting troop transports based on transport hulls
Yes Oleg, we agree 100%.
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  #2  
Old March 26th, 2003, 02:37 AM

Atraikius Atraikius is offline
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Default Re: Pirates shipset Version 2.0 available

The AI should put a standard troop transport into a fleet, but the larger cargo space (taking longer before it is sufficiently full, or being pulled out to load some more troops in a nearby system), and slower speed will cause some problems.
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Old March 26th, 2003, 02:47 AM
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Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by trooper:
Dogscoff have suggested me to create a colorful speech file with typical pirate language, but i'm afraid my poor english vocabulary is a bit weak for that. Would someone be interested in witing that file ?

Just take a speech file that you like and add Arr! to the end of of each line. "Mineral planets are the best. Arr!"

[ March 25, 2003, 12:50: Message edited by: Perrin ]
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  #4  
Old March 25th, 2003, 09:51 PM

trooper trooper is offline
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Default Re: Pirates shipset Version 2.0 available

M. Belisarius : I run under W2k.
If you can explain to me how you run your automatic tests, I'll be interested.

Until now, I put the race on full AI, and press the next turn key, looking at little ships moving here and there. It's...deadly boring.
And the AI keep on asking me stupid questions such as "Master, what type of colony should I build on this planet ? -You idiot, build a disneyland colony, it will increase happiness in the neigbourhood." or "Master, there are ennemy ships on my way, should I bLast them ? -"Surely not, you've built these 20 warships just for parade, don't you remember that, moron!"

Perrin : Lol. JLS is working on a better speech file, I think !

Others : My troop ships are too big, I'll have to limit their size to small transport, or it takes too much time to fill them with troops, and when there are ready to fight, there is no ennemy colonny left !
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  #5  
Old March 25th, 2003, 10:07 PM

Rexxx Rexxx is offline
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Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by trooper:
And the AI keep on asking me stupid questions such as "Master, what type of colony should I build on this planet ?
You can get rid of this question. In the empire status window under empire options uncheck "display select colony type dialog when colonizing". The AI will then follow your orders from the planet_types-file.

[ March 25, 2003, 20:09: Message edited by: Rexxx ]
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  #6  
Old March 25th, 2003, 10:20 PM
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Default Re: Pirates shipset Version 2.0 available

Quote:
Originally posted by trooper:
M. Belisarius : I run under W2k.
If you can explain to me how you run your automatic tests, I'll be interested.
Sorry... but the SE4 Batch program doesn't work with W2k.

Quote:
Originally posted by trooper:

Until now, I put the race on full AI, and press the next turn key, looking at little ships moving here and there. It's...deadly boring.
And the AI keep on asking me stupid questions such as "Master, what type of colony should I build on this planet ? -You idiot, build a disneyland colony, it will increase happiness in the neigbourhood." or "Master, there are ennemy ships on my way, should I bLast them ? -"Surely not, you've built these 20 warships just for parade, don't you remember that, moron!"
Well, you could use the Rexxx advice... or run your AI in simultaneous games.
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  #7  
Old March 25th, 2003, 10:28 PM

phaet2112 phaet2112 is offline
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Default Re: Pirates shipset Version 2.0 available

So could somebody list their impressions of the races for TDM- which are considered "good" AIs to play against in single player? What are bad combinations to use?
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