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Old March 19th, 2003, 12:55 PM
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Default Re: NEW SE4 Mod (ideas, suggestions help?)

This sounds great. It is an idea that has been suggested before but so far no-one has been able to actually get it all done. I sincerely hope you succeed and look forward to playing it.

Quote:
are subs exist during 1930's?
Who cares? I want one!

What are you going to do about stars? Are you just going to make them invisible or have them represent "wind" or something. Then you could use the solar sail ability to have sailing ships that go faster in areas where there is "high wind".

Also, warp points could be a bit bothersome. You'll have to either (a) ignore them or (b) use only carefully hand-editted maps. I suppose you could say they represent canals and straits between diferent bodies of water/ systems.

If you're doing hand editted maps, then you could have land and sea - just have a strip of highly damaging sectors to represent the coastline- no ship would be able to cross from sea to land and no ground unit from land to sea. Except maybe at coastal cities (planets), which couldn't be damaging. Oh dear. Can special damage types be given to sectors? Maybe then you could mod it so that only ships are damaged on land and only land vehicles damaged at sea. Or something.
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