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  #1  
Old February 5th, 2001, 08:59 PM
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Default Re: Does the AI use mothballing?

Never seen the AI use mothballing and I controlled them quite a bit as you may know from the other topic.
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Old February 5th, 2001, 10:11 PM
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Default Re: Does the AI use mothballing?

That's what I thought.

Yet another ability *not* to use if you want to play a fair game against the AI...

Right now, I think I have more ships in mothball than I do active...

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Old February 5th, 2001, 10:36 PM

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Default Re: Does the AI use mothballing?

W/o some means to filter all those mothballed ships from the ship report window, doesn't sorting thru the rows & rows of mothballed ships drive you crazy?



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Old February 6th, 2001, 10:39 AM
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Default Re: Does the AI use mothballing?

quote:
Originally posted by WhiteHojo:
W/o some means to filter all those mothballed ships from the ship report window, doesn't sorting thru the rows & rows of mothballed ships drive you crazy?



I don't know why I was so crazy as to increase the number of systems to 254. WAY too many systems, planets and ships. All the displays become pretty useless without filtering--mothballed ships or not.

Hopefully, that will be something they add by the 1.50 release.
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  #5  
Old February 6th, 2001, 11:20 AM
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Default Re: Does the AI use mothballing?

There should be some kind of drawback to mothballing ships. At this point it's a far too easy way to keep huge fleets on standby without paying maintenance.

Maybe mothballed ships should receive some random damage to components depending on the time they have been mothballed. After all they don't pay maintenance so it seems pretty reasonable. This would also mean that mothballed fleets need some time to be repaired before they can be properly used again. These changes will make the game more realistic, and improve gameplay as well....
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Old February 6th, 2001, 01:58 PM
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Default Re: Does the AI use mothballing?

quote:
Originally posted by henk brouwer:
There should be some kind of drawback to mothballing ships. At this point it's a far too easy way to keep huge fleets on standby without paying maintenance.

Maybe mothballed ships should receive some random damage to components depending on the time they have been mothballed. After all they don't pay maintenance so it seems pretty reasonable. This would also mean that mothballed fleets need some time to be repaired before they can be properly used again. These changes will make the game more realistic, and improve gameplay as well....



Or simply limit the time you can have ship mothballed to a number of years (could add a flag in settings.txt for that one), after which the ship will be automatically unmotballed with all the necessary resources used or simply lost if you don't want/have resources to spend.
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Old February 7th, 2001, 02:32 AM
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Default Re: Does the AI use mothballing?

Henk - I like your idea, please forward it to MM since the patch won't be out until later this month, perhaps he can still implement it. It seems pretty easy to program - could be as easy as automatically damaging 50% of the components randomly upon mothballing to force us to take the time and "unmothball" it (i.e. reapir) and get it ready for deployment.
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