Re: DevNull and Emissive Armour
As PvK says, fighters 'stack' in weapon damage as well as in location. So, Emissive Armor doesn't make them obsolete. It tends to be just the reverse, actually. Weapons in SE IV are much more powerful than weapons in SE III were, partly because of mounts, and Emissive Armor tends to become obsolete and nearly useless as the game progresses. I have been advocating the increase of Emissive Armor power in the standard game for some time. I'd say 60 is about the minimum power it ought to be boosted to. Even plain old Anti-Proton beams with 'massive' mounts can do over 300 points of damage per hit. It might be smarter to make Emissive Armor go up to 100 points or so.
[ March 19, 2003, 01:48: Message edited by: Baron Munchausen ]
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