.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 19th, 2003, 01:38 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: DevNull and Emissive Armour

But what if ship is killed during the round ? There will be nothing left to "radiate back" even thogh the ship would survive if emmision occur during the round, not after it !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #2  
Old March 20th, 2003, 02:39 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: DevNull and Emissive Armour

Well, then the ship is dead anyways, and the fireball will be a small fraction of a percent brighter?
Reply With Quote
  #3  
Old March 19th, 2003, 03:31 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: DevNull and Emissive Armour

What if the armor skipping weapons were limited to smaller ships? This is almost reasonable if you think about it in a way like armor piercing wepons would need to be on faster, more manuverable ships that could get in close and "Target the seams" and find the weak points. Your capital ships would have their large mounted beam weapons that pound on each other from a distance and your smaller destroyers and stuff would be coming in close with weaker weapons, trying to score a critical internal hit and disable the ship.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old March 19th, 2003, 05:45 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: DevNull and Emissive Armour

The rational of at least the current armor skipping weapons is that they penetrate it, not 'slip by' it. It would be nice to have a slight chance to 'skip' armor with any weapon, but that's a combat change that MM will have to consider seperately. I'd like to see the three 'layers' of a ship like SE III had brought back for SE V, too.

I doubt that emissive armor will be so powerful that the 're-emitted' energy of a single round could make the difference of a ship being destroyed or not. By the time a ship is about to be destroyed the armor is a ragged mass of shredded metal, or completely vaporized. If the damage fro one round is so huge that it could wipe the ship out in that single hit then it's not surprising the armor would be over-whelmed anyway.

[ March 19, 2003, 15:46: Message edited by: Baron Munchausen ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.