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March 20th, 2003, 05:16 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: design pb : boarding ships and multiple fighters
Quote from the unit_construction-file:
On each turn, this file will be processed (if it exists), and units will be added to all planetary construction queues which:
1. Are not currently busy.
2. Those planets which have reached maximum facilities.
3. The amount consumed per turn won't reduce the empire's resources to zero.
In mid- and endgame quite frequently lots of planets met these criteria. Has anyone figured out how the AI decides on which planets it will actually built units?
[ March 20, 2003, 15:17: Message edited by: Rexxx ]
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homo homini lupus est
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March 22nd, 2003, 10:09 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: design pb : boarding ships and multiple fighters
I'm always at the same point when dealing with my two figters design. It seems that calling the ship name and not the design name in the construction_vehicles.txt file doesn't work indeed.
Anybody know how to built two different fighters, or is it an impossible mission ?
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March 22nd, 2003, 01:20 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: design pb : boarding ships and multiple fighters
Did you do as I advised ? It certainly worked for my Proportions' Krill. Take a look, but you need to install the latest Proportions (2.5.3)
There should be no problems with calling names in construction_vehicles file, it is construction_units that still uses types only.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 23rd, 2003, 01:11 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: design pb : boarding ships and multiple fighters
If i've understood everything, you've used rotating design for fighters in TDM krill AI : it means the AI builds two types of fighters, with different sizes. So it's impossible to build fighters of the same size with different components ? that's a pity.
Krills don't use design names in their AI files, at least not for fighters.
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March 23rd, 2003, 02:24 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: design pb : boarding ships and multiple fighters
Not TDM Krill, but Proportions Krill
http://forum.shrapnelgames.com/newup...1046954324.zip
Take a look, they usually build about 150 "strike fighters", then switch to "fighters" and "bombers" Size does not matter  All is done by design names for fighters with different weapons !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 25th, 2003, 02:31 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: design pb : boarding ships and multiple fighters
The TDM-Krill are using Design Names for fighters; Interceptor, and Bomber.
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