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March 19th, 2003, 07:40 PM
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Re: Thoughts on future of Intel
Actually, good ideas here. In a way, I do agree that a combination of the two would work well here. The separation of espionage and sabotage from intel that requires big teams of people would be an interesting thing to do. Take note, that Imperium Galactica also used individualized spies, though oddly limited it seemed. Still individual spies gained exp and stats very much like ships do in SEIV. That kind of personal touch somehow adds quite a bit to your attachment to any particular unit. Especially for one you named and recorded multiple successes from.
I can see the idea of trying to bring this level of attachment from ships to spies. I also agree that SEIV does do certain things with intel that I would rather have that way. For instance, things inciting planet revolts or other major event-causing intel that could not be done by a single person. Of course, then it brings in a bit of questioning on whether it brings an unwanted level of management into the game.
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March 19th, 2003, 08:04 PM
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Re: Thoughts on future of Intel
Actually a very intell friendly game in which spying is a fact of life and occurs frequently could be modded right now. Remove mutiny, PPP, commo mimic and reduce the effects of other attacks. Remove defensive projects from the game and radically reduce the cost of intelligence sabotage. Counter intelligence in the form of intell sabotage will become your only defense. The only flaw here is that it must be directed vs a certain opponent. Perhaps reorder the intell level at which certain projects occur to move all the information gathering ones to the lower levels or create another required tech called Espionage that some projects or levels of intell require to research.
Does anyone know if intell is hard coded to 12 projects max or there a setting somewhere?
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March 19th, 2003, 10:05 PM
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General
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Join Date: Feb 2001
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Re: Thoughts on future of Intel
Quote:
Does anyone know if intell is hard coded to 12 projects max or there a setting somewhere?
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Hard-coded, same as research.
__________________
Cap'n Q
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March 19th, 2003, 10:10 PM
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Shrapnel Fanatic
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Re: Thoughts on future of Intel
Quote:
I would like to see the spying and intelligence gathering separated from the sabotage and espionage projects.
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Umm... spying and intelligence gathering is what espionage is. 
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March 19th, 2003, 11:27 PM
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Re: Thoughts on future of Intel
Espionage being defined as stealing tech or something vs raw knowledge gathering of spying.
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March 19th, 2003, 11:32 PM
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Re: Thoughts on future of Intel
But espionage is defined as:
the practice of spying or using spies to obtain information about the plans and activities especially of a foreign government or a competing company
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March 19th, 2003, 11:53 PM
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Re: Thoughts on future of Intel
Spy empires IV: Spy it Out.
The big mod that makes Spying the ONLY part of the game.  Military Power? nah. Planets with people who perform research for the main purpose of it being leaked by someone is the big part of the population. Ships can destroy ships, but the only way to attack a planet is to "spy it out".
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