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March 28th, 2003, 03:25 PM
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Corporal
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Re: Tug of War - Progress Thread
I used Version 1.1 (that you included in a game description). Could you include the Last Version link there?
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March 28th, 2003, 04:30 PM
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Corporal
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Re: Tug of War - Progress Thread
And one more thing- there are 4 hydrogen, 2 carbon dioxide planets in Jethanis.
[ March 28, 2003, 14:34: Message edited by: BBegemott ]
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March 28th, 2003, 07:15 PM
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Re: Tug of War - Progress Thread
OK, here is a link to the latest Version, 1.5, and I think I got it all right this time. If you find any problems with this one, please post right away.
Thanks,
Gandalph
EDIT - Fixed Jethanis, inspected all systems for errors, changed master repair component to master space yard component, updated info file to include Game Master instructions, updated above link to point at new file Version. Also updated the link on the game description page.
[ March 29, 2003, 00:19: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 30th, 2003, 02:45 AM
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Corporal
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Re: Tug of War - Progress Thread
I have just tested 1.5 Version. Everything seems to work just fine.
Come on, it is going to be a bloody skirmish!
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March 29th, 2003, 05:10 PM
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Re: Tug of War - Progress Thread
Quote:
2)You cannot attack or intel another players home planet
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What about blockading a home planet? Is it assumed to be the same as attacking, or not?
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March 29th, 2003, 06:13 PM
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Re: Tug of War - Progress Thread
Quote:
Originally posted by BBegemott:
quote: 2)You cannot attack or intel another players home planet
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What about blockading a home planet? Is it assumed to be the same as attacking, or not? Putting a ship in orbit around a home planet, in SE4 terms, is the same as attacking and will not be allowed. The concept here is basically, stay out of others home systems unless making a Last ditch effort to capture the Tug before said player gets it to his Home planet.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 29th, 2003, 10:57 PM
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Re: Tug of War - Progress Thread
What if a homeworld is attacked (blockaded) by accident? It can happen using intelligence project 'crew insurection', selecting 'Any ship'. Or if a target ship moves to homeworld (e.g. for resuplying, retrofitting) and is insurected with intel.
I think you should clearly state your position, what happens if this rule will be broken (both: accidently or on purpose). (E.g. killing the guilty empire or reduing the turn or smth else). Stating this would allow to avoid any unpleasantness that might arise in the future.
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