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March 19th, 2003, 11:57 PM
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Colonel
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Re: Stealth and Scattering Armor bonus
I always try to put as much weaponry on a ship, and do the armor as an afterthougt. NOw I may have to rethink that. Is it better to be more armed, or armored?
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March 20th, 2003, 12:00 AM
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Shrapnel Fanatic
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Re: Stealth and Scattering Armor bonus
Quote:
Show me step by step, what SJ has posted on the site will provide me with the formula which yielded the derived 290 and 165 values.
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That is not what the forumla calculates. I already said where I think those values came from.
Quote:
Originally posted by gregebowman:
I always try to put as much weaponry on a ship, and do the armor as an afterthougt. NOw I may have to rethink that. Is it better to be more armed, or armored?
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That all depends on the situation. It is better to be phase-shielded than armored (stealth and scattering armor do not count as "armored" because they are not structural armors; their entire purpose is ECM-defense, not hit point-defense). It is always better to have some armor/shields than none. But how much is best varies depending on the game situation. Try testing various designs in the Combat Simulator to see which function best in certain situations.
[ March 19, 2003, 22:03: Message edited by: Imperator Fyron ]
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March 20th, 2003, 12:04 AM
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Major
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Re: Stealth and Scattering Armor bonus
Quote:
Originally posted by Imperator Fyron:
quote: Show me step by step, what SJ has posted on the site will provide me with the formula which yielded the derived 290 and 165 values.
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That is not what the forumla calculates. I already said where I think those values came from. Finally you got it!
So what is the formula which will give me the 290 and 165 values? I am sure SJ didn't pull them out of thin air.
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March 20th, 2003, 12:09 AM
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Shrapnel Fanatic
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Re: Stealth and Scattering Armor bonus
You just worded your question poorly.
As I have already stated:
The values would be based on how many hit points (from shield points) an equivalent size of shield generators make that you give up.
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March 20th, 2003, 12:19 AM
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Major
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Re: Stealth and Scattering Armor bonus
Quote:
Originally posted by Imperator Fyron:
You just worded your question poorly.
As I have already stated:
The values would be based on how many hit points (from shield points) an equivalent size of shield generators make that you give up.
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No, it was not worded poorly. And it is the same question in my third post of this thread.
Unfortunately, you choose to interprete it to refer to something else.
Take a look at my third post at the beginning of this thread, and you will see that my question asks for the formula as to how the 290 and 165 values were derived.
So if you do not know the formula which will give the 290 and 165 values, just say so. 
[ March 19, 2003, 22:27: Message edited by: tbontob ]
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March 20th, 2003, 12:30 AM
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BANNED USER
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Re: Stealth and Scattering Armor bonus
tbontob
I think it has something to do with
comparing the cost per kT of protection between Standard Shields and the two armors.
I can't do the math but I think it is in there
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March 20th, 2003, 12:33 AM
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National Security Advisor
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Re: Stealth and Scattering Armor bonus
As I think Spoon said, however, such a formula can't reduce the choice of to-hit modifiers versus shields to a simple exchange rate, especially given the way SE4 adds to-hit chances.
Since SE4 to-hit mods aren't true factors, but additive modifiers, any such formula would only apply to specific examples requiring all the other factors to be known. Unless you are only fighting one type of enemy unit, and they always fire at the same range, etc, the formula will give different values in each case.
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