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February 5th, 2001, 10:02 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
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Re: Armor, Shields and Damage (FAQ)
I wish I had that much free time on my hands.
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Seawolf on the prowl
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Seawolf on the prowl
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February 5th, 2001, 10:11 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: Armor, Shields and Damage (FAQ)
Great work!!!
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February 5th, 2001, 10:28 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: Armor, Shields and Damage (FAQ)
MM has its work cut out for it, to fix all of this screwiness.
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Give me a scenario editor, or give me death! Pretty please???
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February 5th, 2001, 10:33 PM
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Sergeant
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Join Date: Dec 2000
Location: Texas
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Re: Armor, Shields and Damage (FAQ)
Nicely done!!!
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Character is best defined as that which you do when you believe nobody is watching.
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Character is best defined as that which you do when you believe nobody is watching.
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February 5th, 2001, 10:41 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Armor, Shields and Damage (FAQ)
if every web site has not picked up a copy of this and posted it, they should. "This rocks.. no, YOU Rock!" (sorry, gratuitious movie reference.)
anyway, Z, this FAQ kicks major but, and we all appreciate you taking the time to figure it out and post it. by WE, i mean my whole PBEM group who i was generous enough to send this to instead of just abusing them with it.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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February 5th, 2001, 10:48 PM
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Corporal
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Join Date: Jan 2001
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Re: Armor, Shields and Damage (FAQ)
Well, a lot of this could be fixed by having components take partial damage. Then you could eliminate the extra damage system and things would work like you'd expect.
However, that requires every component track damage it has taken, which might be annoying to program. So, you could stop adding extra damage to each weapon's damage. Instead, add the weapon's damage (after shields) to the extra damage and use that to destroy components. Reordering how things are done in this way would go a long way toward helping things out.
In fact, the only thing that would not fix is organic armor, using armor-skipping weapons to sneak normal damage past armor, and having phased and non-phased shields at the same time.
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-Zan
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February 5th, 2001, 10:48 PM
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Private
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Join Date: Feb 2001
Location: Rockford, IL, United States
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Re: Armor, Shields and Damage (FAQ)
<drool>
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"Doctors, glad I'm not sick!"
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Doctors, glad I'm not sick!
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