.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 5th, 2001, 10:02 PM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: Armor, Shields and Damage (FAQ)

I wish I had that much free time on my hands.

------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
  #2  
Old February 5th, 2001, 10:11 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Armor, Shields and Damage (FAQ)

Great work!!!
Reply With Quote
  #3  
Old February 5th, 2001, 10:28 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Armor, Shields and Damage (FAQ)

MM has its work cut out for it, to fix all of this screwiness.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #4  
Old February 5th, 2001, 10:33 PM

WhiteHojo WhiteHojo is offline
Sergeant
 
Join Date: Dec 2000
Location: Texas
Posts: 213
Thanks: 0
Thanked 0 Times in 0 Posts
WhiteHojo is on a distinguished road
Default Re: Armor, Shields and Damage (FAQ)

Nicely done!!!

------------------
Character is best defined as that which you do when you believe nobody is watching.
__________________
Character is best defined as that which you do when you believe nobody is watching.
Reply With Quote
  #5  
Old February 5th, 2001, 10:41 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Armor, Shields and Damage (FAQ)

if every web site has not picked up a copy of this and posted it, they should. "This rocks.. no, YOU Rock!" (sorry, gratuitious movie reference.)

anyway, Z, this FAQ kicks major but, and we all appreciate you taking the time to figure it out and post it. by WE, i mean my whole PBEM group who i was generous enough to send this to instead of just abusing them with it.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #6  
Old February 5th, 2001, 10:48 PM

Zanthis Zanthis is offline
Corporal
 
Join Date: Jan 2001
Posts: 89
Thanks: 0
Thanked 0 Times in 0 Posts
Zanthis is on a distinguished road
Default Re: Armor, Shields and Damage (FAQ)

Well, a lot of this could be fixed by having components take partial damage. Then you could eliminate the extra damage system and things would work like you'd expect.

However, that requires every component track damage it has taken, which might be annoying to program. So, you could stop adding extra damage to each weapon's damage. Instead, add the weapon's damage (after shields) to the extra damage and use that to destroy components. Reordering how things are done in this way would go a long way toward helping things out.

In fact, the only thing that would not fix is organic armor, using armor-skipping weapons to sneak normal damage past armor, and having phased and non-phased shields at the same time.
__________________
-Zan
Reply With Quote
  #7  
Old February 5th, 2001, 10:48 PM

Crab Legs Crab Legs is offline
Private
 
Join Date: Feb 2001
Location: Rockford, IL, United States
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Crab Legs is on a distinguished road
Default Re: Armor, Shields and Damage (FAQ)

<drool>

------------------
"Doctors, glad I'm not sick!"
__________________
Doctors, glad I'm not sick!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.