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Old March 20th, 2003, 07:47 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Stealth and Scattering Armor bonus

Quote:
Originally posted by spoon:
quote:
Originally posted by Suicide Junkie:

1) Take the shield points currently generated.
2) Estimate the typical hit rate that your enemy has against your ship.
3) Multiply your answers from (1) and (2), then divide by 100.
4) If the answer you get is:
less than 1200 : Do not bother with Stealth or Scattering armor.
from 1200 to 1670 : Add a Stealth armor only.
1670 or higher : Add both Stealth and Scattering armor.
I thought you were dividing by the hit rate in (2). Is this the correct formula you propose, where:
s = shield points
h = percent of being hit (decimal)

x = (s)(1/h)(1/100)

Maybe if you go through an example for me, I will be enlightened. Say 500 shield points, 60% chance of being hit, after armor bonuses added (lvl 6, both armors).

Thanks!
-Spoon

Aw, man. Can you believe I'm in a math program at university?

1) Take the shield points currently generated.
2) Estimate the typical hit rate that your enemy has against your ship.
3) Divide your answer from (1) by your answer from (2), then multiply by 100.
4) If the answer you get is:
less than 1200 : Do not bother with Stealth or Scattering armor.
from 1200 to 1670 : Add a Stealth armor only.
1670 or higher : Add both Stealth and Scattering armor.

[ March 20, 2003, 17:48: Message edited by: Suicide Junkie ]
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