Re: Revamping SEIV Ship Hull Sizes & Features
in standard game there are several reasons not to use the small ship hulls.
1. a small ship is NOT that much cheaper in construction and maintenance, but it is much more vulnerable. Solution: increase cost of big pots dramatically. (so they are only for big empires)
2. Mounts - they should be graded down. They are a bonus for big ships and ruin the usage of small ships. In standard game they cost in about 1.5 the tonnage but are x2 times so good. (the samll mount) This is odd. If we assume that the "normal" weapon is the standard weapon, then every change to x2 damage of this standard weapon should be x3 or more cost expensive. (in size and production) This is IMO a big problem in standard game. There is no need to use the standard sizes of a weapon, because with a mount they are better and cheaper if built in a big ship. MOO2 does this better.
In todays real naval combat there are high tech missiles which can destroy whole battleships with a single hit. And they can be fired even by an airplane. So there is not much need for big ships anymore, as long such an imparity in weapon efficiency and armor value exists.
Of course all the above mentioned deficiencies could be modded if anybody has time.
tschüss
KlausD
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