Re: Revamping SEIV Ship Hull Sizes & Features
I agree with Instar, the larger ships should be required to carry more in the way of C&C (Command & Control) components.
QNP system? Could someone please post the engine requirements for this. I.E. I assume that the larger ships require more engines to go the same speed as a smaller verhicle.
I like the idea of giving smaller ships more advantages as you research through the Construction Technology like what was posted below.
But what advantages do you think smaller ships should have over their larger counterparts? PCP any thoughts on this?
I have a couple:
Escort/scout/cutter -
Normal starting tech but at ship construction tech 4 bonus given for speed and reduced component size.
Frigate/gunboat/Corvettes -
Normal starting tech at start but at ship construction level 5 tech given for speed and special weapons mounts. (Weapons mounts can be an imporved fire rate or distance bonus to hit ratio to missles or torpedo's)
Destroyer/heavy destroyer
Normal starting tech at start but at ship construction level 6 tech given for armor and special weapons. (Special weapons can be as you said, advanced missiles and torpedo's.)
This kinda spells out what I had in mind.
PCP do you remember that game you authored a few years ago (Q - Experiment?) I still have a print out of it if your interested in reviewing it. Remember all of the detail you went into for each ship class? I hope you still have a copy of it someplace, but it has been four years now.
Also I think it is important to understand that each ship class (Hull size) should have an important role to play in any game/mod. No sense in designing a Destroyer when your going to have Light Cruiser in five turns.
Additionally, here is my list for ship hull sizes:
Ships:
Scouts
Escorts
Cutters
Corvette
Gun Ship
Frigate
Destroyer
Light Cruiser
Cruiser
Heavy Cruiser
Battle Cruiser
Battleship
Dreadnought
Juggernought
Capital Ship
Small Carrier
Medium Carrier
Large Carrier
Super Carrier
Battle Carrier
Space Stations/OutPosts:
Standard
Centenial
Crown
Outland
Frontier
Battle Stations:
Alpha
Beta
Delta
Epsilon
Gama
Star Bases:
Base Star
Battle Star
Death Star
Fighters:
Interceptor
Short Range Fighter
Fighter
Heavy Fighter
Bomber
Heavy Bomber
Fighter Bomber
Long Range Bomber
Shuttles
Runabouts
Support Ships:
Colony 1
Colony 2
Colony 3
Transport 1
Transport 2
Transport 3
Extras:
Salvage ship
Repair vessel
Construction ship
Cargo ship
Specialized ship
PCP you really could make a sweet mod out of that game idea you had for the old FSN Forums. What did they rename it? Domination?
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