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				March 22nd, 2003, 08:57 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Abilities Questions 
 "If you set engines to 0, I suppose you rule out the base thrust component which allows tactical combat movement only for bases, right? or there is a way to overcome this?"
 No. The engines allowed entry only refers to "Standard Move" engines, not "bonus move" "extra movement generation" or (important) "combat move"
 
 Note, though, that none of those stack. So your base can put as many base thrust components on as it likes..but only one will work.
 
 "Thinking about: Would it be possible to make Stellites capable of tactical combat movement only (not a lot of mobility, say 1 or 2 squares, kind of seeker sats)?"
 
 See above..same deal. use the combat move abiity.
 
 "Another one: What and where are the "Default entries"? My apologies for my ignorance!
 Oh! I see, I think it refers to the line in the VehicleSize file, right?"
 
 Yup.
 
 "I think I would have to edit the Base only componets with the Ship\Base allowance."
 
 Also yes. Keep in mind they could be mounted on -any- ship they can fit on then.
 
 Phoenix-D
 
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				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				March 22nd, 2003, 10:38 PM
			
			
			
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 General |  | 
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				 Re: Abilities Questions 
 We have been asking the author to let components store resources, and also allow components to generate research and intelligence points, so we can have truly nomadic races that don't need to live on planets. Feel free to email SE4Gold@Malfador.com  and request these things yourself. Every vote helps.    |  
	
		
	
	
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				March 23rd, 2003, 12:25 AM
			
			
			
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 Corporal |  | 
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				 Re: Abilities Questions 
 I just sent my humble message to the people at Malfador! Every vote counts!
 Thanks for your help!
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				March 23rd, 2003, 12:35 AM
			
			
			
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 Corporal |  | 
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				 Re: Abilities Questions 
 
	The only problem I see here is for a component I use (I dont remember where I took it from, I believe from Proportions) which is called "Fire Control Center" which gives a lot of improvement in accuracy to a base weapons. I think it will beQuote: 
	
		| "I think I would have to edit the Base only componets with the Ship\Base allowance." 
 Also yes. Keep in mind they could be mounted on -any- ship they can fit on then.
 |  way to advantegeous to use in ships, anyone have an idea how can I prevent this to be used in ships (providing they have enough hull space?) Its a big component (100 kt). The others are not a problem, and besides after searching my Components file, ther were few components destined for bases only.
 
 
 
	I can use the restriction "One Per Vehicle" to prevent AI wasting space and resources in using more than one thruster per unit, right?Quote: 
	
		| Note, though, that none of those stack. So your base can put as many base thrust components on as it likes..but only one will work. |  |  
	
		
	
	
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				March 23rd, 2003, 04:25 AM
			
			
			
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				 Re: Abilities Questions 
 "I can use the restriction "One Per Vehicle" to prevent AI wasting space and resources in using more than one thruster per unit, right?"
 no. The AI ignores all construction restrictions. I know there are other ways though, like not telling it to put more than one on in the first place.
 
 Phoenix-D
 
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