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  #1  
Old March 25th, 2003, 05:27 AM
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Default Re: Colony Management

Thanks, that does help, but it's still pretty sloppy. There should be a right click menu that allows you to scrap / add add to const. queues. Upgrading manualy is an integral part of the game.
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Old March 25th, 2003, 05:18 PM
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Default Re: Colony Management

Quote:
Have colonized 50 or so planets, all maxed out in facility capacity. I then research the Central Computer complex. Of course, I want to maximize my research capabilities. I jump into my excel spreadsheet, and do some math. I find out that any planet with over 6 Research Facilities would benefit from the Central Computer complex. Anything equal to or less than 6 wouldn't benefit.
Just a note to your counting. Computer complex(CC) I (10% for planet) becomes effective after approximately 11 facilities, CC II (20%) 6 facilities, CC III (30%) 4 facilities. I presume that the game adds base production and then adds all %. This means that after you have System wide CC (I don't remember the name) it is more beneficial to have more research labs before you start building CCs. Did you know this? Was just curious.

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So, besides performing 3 clicks on every one of my godamned colonies, and then counting the research facilities on the planet, is there ANY other method of doing this quickly? It's a pain in the ***. Especially since there are so many one per planet facilities that provide a % bonus to certain resouces (i.e. Robotics Factory).
When I want to do this I usually use the following combination: F5, Sort by research, Click the planet, Ctrl-K, select the facility and press OK, Q, add the facility. This may seem as a slow method but I can assure you it is quite fast.
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  #3  
Old March 25th, 2003, 10:59 PM
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Default Re: Colony Management

Actually, that's pretty much what I was looking for. Unfortunate hole for the interface, but the keys do the job.
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Old March 26th, 2003, 06:51 AM
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Default Re: Colony Management

Alright. I've given it a try. And I'm completely unsatisfied with the interface in this respect. It shouldn't be that hard to get the best out of colonies. It should be easier than that. Almost everything else about the game is pretty flushed out, and I'm happy about that. But why the interface issues? I'm sure someone else has ran into it.

The problem is presented due to the fact that numerous facilities of the same type can be added to a planet. There must be a mod out there somewhere.
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  #5  
Old March 26th, 2003, 09:26 AM
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Default Re: Colony Management

if your fighting the ai, you don't need to be that precise. just drop one on each planet with at least 10 facilities / each system and don't have multi-purpose planets. by sorting by name you can also see if you have any minerals/researh in the system.
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Old March 27th, 2003, 11:06 AM

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Default Re: Colony Management

i might be crazy but usually by the time i get industry techs i know exactly what are my important research/production planets.
Of course going to the colonies list and looking at Research/Intel/Other production helps too.

Dont do the math for the facs, do the math for numbers. Numbers are easier to see and use.
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Old March 27th, 2003, 06:44 PM

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Default Re: Colony Management

I actually use the construction window for this. Select "facilities" button. When I see a planet is full, I manually find it and build the facility.
This doesn't bug me too much because I implement them when I reach the tech... and I bang most of them out in the same time period, on my larger worlds first.
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