Re: OT: Galatcic Civilizations (GalCiv)
I am mainly unhappy with the game because the planetary model is difficult to understand. In Master of Orion I & II, you could easily determine the production of a planet. In Master of Orion I, you had a factory level that determined the number of factories per colonist. Planets with a larger max number of colonists could have more factories and thus produce faster. In Gal Civ, you just have this nebulous "Planetary Quality" which somehow will affect both the max number of colonists and the max production. But it isn't really explained anywhere, and it isn't really all that intuitive.
As I am playing and reading on the Gal Civ forums, I have found a number of bugs in the game--some of which are game-stopping crash type bugs.
If you are interested in trying out this game, I would advise waiting a few months until a patch or two has come out.
BTW, it appears you can do some modding of the Gal Civ data files. It looks like both MOO3 and Gal Civ saw the success of SEIV and followed suit.
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