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April 8th, 2003, 10:47 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: OT: Galatcic Civilizations (GalCiv)
thanks Lemmy,
Also due to arrive at my door in a few days:
Space Horse
Interstellar Trader 2
Marriage Counselor
Divorce Attorney
...In that order
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So many ugly women, so little beer.
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April 8th, 2003, 11:46 PM
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General
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Location: Canada
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Re: OT: Galatcic Civilizations (GalCiv)
ha ha war dad i am way ahead of you.
I started up a game.... but did not get a chance to read the manual ( which is a no no for me ).
I could figure out alot in the hour i played it.
I will be giving it a good whirl next time i am stuck at the hospital for a few hours...
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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April 9th, 2003, 01:55 AM
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Shrapnel Fanatic
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Re: OT: Galatcic Civilizations (GalCiv)
Quote:
I started up a game.... but did not get a chance to read the manual ( which is a no no for me ).
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And you wonder why you get so confused at times. 
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April 9th, 2003, 02:51 PM
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Corporal
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Location: Miami, Fl
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Re: OT: Galatcic Civilizations (GalCiv)
I was upset with MOO3 for many of the reasons listed and one HUGE fault, no pause button. Kinda stinks when you need to leave for a minute to Save and Load each time.
Needless to say I exchanged MOO3 for GalCiv and paid the extra $20 difference (only got $20 @ EB for MOO3). But I am happy with the exchange since I probably never had the time to play MOO3 as much as I anticipated since all of my SEIV pbw games dominate my time and enjoyment.
MOO3 rating: 5.5
GalCiv rating: 8.0
SEIV rating: 9.0
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April 9th, 2003, 05:38 PM
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Shrapnel Fanatic
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Re: OT: Galatcic Civilizations (GalCiv)
Well it does look good for GalCiv. Most of the reviews for the game have been very favorable, inculding mine. (Ya like it really counts.)
Now if we could just take the GalCiv diplomacy / Political AI and run with it for SE V. Ohhh brother what a kick arse game that would be.
(Just need to fix Intel now.)
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April 9th, 2003, 05:50 PM
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Shrapnel Fanatic
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Re: OT: Galatcic Civilizations (GalCiv)
Was MOO3 designed to fail as a means to improve the sales of GalCiv and SE IV? It must have been. There can be no other logical explanation for it. Well there is always the concept that the people at QS bought into their own hype and used a color blind UI designer and the rejected parts of successful 4x games to make MOO3. (In other words, they simply did not give a rat’s arse about the game, and were there to collect a paycheck. Poor team work, poor production quality, just about poor everything. Now they have to go back and pick up the peaces and try to make MOO3 a game via patches and "Expansion Packs" that it should have been right out of the box. Does any of this sound familiar? Civ 3? Release a game that is unfinished then six months later sell the update.
I am thankful for people like Aaron and those at Stardock for being dedicated to their games and for getting it right the first time. Thank you guys.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 9th, 2003, 05:59 PM
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Colonel
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Join Date: Jul 2000
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Re: OT: Galatcic Civilizations (GalCiv)
I don't think the main problem with MOO3 was sell an unfinished game, think was a big design problem.
After all, I knew several people angry with SE4 because believed they purchased an unfinished game, and more people angry because were forced to purchase SE4Gold to get a few more features, but get the new patches.
In my case I had not these problems, because always loved SE4, and for the same reason, had not problems to purchase SE4Gold (I have received a SE4Gold copy because I'm beta testar, but also purchased a new copy).
At the end, to me was the game with best rate between cost/hours played(and modding!).
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April 9th, 2003, 07:31 PM
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Lieutenant Colonel
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Re: OT: Galatcic Civilizations (GalCiv)
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April 10th, 2003, 04:28 AM
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Private
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Re: OT: Galatcic Civilizations (GalCiv)
I love SEIV, particularly the white-knuckle early stages when the AI empires try to take you out. However, if you get a leg up on the AI, the rest of the game (hours and hours) is mop up leading to victory.
There is much more ebb and flow with Gal Civ: you can win militarily, culturally, technologically, or economically. You can SEEM to be winning the combat but the AI is still taking planets through its cultural influence. Alliances form and break up. Minor civilizations arise and are conquered. Victory is rarely assured until the end.
While similar, the two games are not really the same genre. SEIV is designed to be played for days or weeks, and contains incredible detail. GalCiv games are designed to be completed in an evening or two, and are definitely strategic in approach. The games complement one another more than compete, and there is no reason not to have both residing on your hard drives.
MOO3 appears to be a different matter. I have yet to read a favorable professional review of the game, which motivated me to return the box unopened. Keep in mind that on the day the game was released, a beta tester and Infogrammes forum moderator initiated a thread entitled, "For all those feeling let down or disappointed..." with MOO3. If the "insiders" know there are real problems with the game, what are the rest of us to think?
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April 10th, 2003, 07:53 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: OT: Galatcic Civilizations (GalCiv)
Quote:
GalCiv games are designed to be completed in an evening or two,
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Not really, on tiny to medium maps, yes. But on the biggest map it can take weeks just like an SE4 game.
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