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  #1  
Old April 12th, 2003, 06:35 AM
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Default Re: OT: Galatcic Civilizations (GalCiv)

Any game can be unstable under conditions it was not tested in. Just because it is perfectly stable for one user does not mean it will be stable on any other computer. It might be, but you can't say that it will be based off of that.
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Old April 12th, 2003, 03:58 PM
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Default Re: OT: Galatcic Civilizations (GalCiv)

Quote:
Originally posted by SlapBone:
The game does crash when you try to use the slider and the target civ has less than 100 but this problem has a workaround and the game is far from unstable (as you portray it).
If you do not use the workaround, then the game will crash every time you do a trade with a Civilization that has less than 100BC. If you do a trade every turn--which is apparently required when you play the game at higher levels of difficulty--then the game will crash every turn--unless you use the workaround.

At lower levels of difficulty, the AI probably isn't trading technology for money. As a result, you can easily win at lower difficulty levels without using this feature.

So, I guess you could say that at lower difficulty levels, the game is quite stable.

I just played a beginner game to try out tech trading. In a Sub-Normal game, I doubt I would be doing nearly as much tech trading. But in the Beginner game, it was becoming quite, quite tedious. Every turn, I would discover a new technology and go offer it for money to five major races and four minor ones. That was a heck of a lot of clicking. Don't even get me started on the amount of clicking you must do to send dozens of constructors around building and upgrading starbases every turn....
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Old April 12th, 2003, 11:09 PM
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Default Re: OT: Galatcic Civilizations (GalCiv)

Galciv - cute, but boring
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Old April 13th, 2003, 01:02 AM

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Default Re: OT: Galatcic Civilizations (GalCiv)

Quote:
I'm kinda curious about this advice. When I play, I typically set my Military to 100% for the first several turns so that I can crank out Colony Ships as quickly as possible. Also, I would strongly recommend that you purchase your first two colony ships so that you will have THREE new colony ships built in 6-9 turns instead of just one.
Right, i forgot to mention this.
I put my Research to 100% because i buy my Colony ships. So i don't need the production.
However on larger maps where you'll need more then 2 or 3 colony ships, setting Military production higher is a good thing.

Quote:
I don't really see a pressing need to get Universal Translator until you have colonized every planet in sight.
If you do have a tech rush like i have, and are maybe forced to lease ships, then you can use the Universal Translator to sell your tech to other civs and have them pay for your colony ships.

[ April 13, 2003, 00:06: Message edited by: Lemmy ]
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Old April 13th, 2003, 07:22 PM
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Default Re: OT: Galatcic Civilizations (GalCiv)

I read that setting Military or Research, or Social to 100% is wasteful. There is a limit to how much you planet can spend, (about 60%???) after which any more is wasted.
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Old April 14th, 2003, 06:36 AM

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Default Re: OT: Galatcic Civilizations (GalCiv)

Raynor,

Don't you think you're being a tad misleading.

Yes, 1.02.42 added a stack overflow problem with the trade screen that happens on *some* systems (I have yet to be able to reproduce it but we do have the crash logs).

But you don't seem to be acknowledging that this problem came because we added the dynamic AI yay/nay status to that dialog Last week based on user requests. Your Posts seem to imply that out of the box that the game is some sort of beta.

No one has to use 1.02.42. They could stick with 1.0 (the retail Version) or 1.01 (the bonus pak) where this probem doesn't occur.

And we should have it fixed by tomorrow afternoon (1.02.43).

Any user who downloads the weekly updates is more likely to run into some unforeseen problem than the user who waits for the stand alone patches that are released much less frequently but are more mature.
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Old April 14th, 2003, 08:00 AM

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Default Re: OT: Galatcic Civilizations (GalCiv)

is there a demo yet for the GalCIv? and would you be so nice to link me somewhere to see whats that?
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