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February 5th, 2001, 11:49 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: Empire wide facilities
Nice idea. I think they should all have to be on your homeworld. No fair putting the Emperor's Palace on some junky moon. And of course he's going to want to surround himself with the main Intel and Research compounds. Adds some extra "ouch! factor" if you have to use up space on one of your best planets.
I hope you don't mind a bit of criticism, though. Why should a palace make anyone but the emperor happier? Maybe more productive and/or less likely to rebel (because they are cowed by the emperor's wealth and power). On the other hand, a palace might make discontents even more likely to rebel. Hard to say. Maybe a palace should do nothing, except be a prerequisite for the other empire-wide facilities?
Some other suggestions:
Institute of Mining -- would increase mining output. Same for organics and radioactives.
Institute of Health -- would increase reproduction. (And maybe decrease industrial output?)
Institute of Arts -- would increase happiness levels.
Institute of War -- would increase offensive and defensive bonuses, or maybe physical strength.
Maybe not all should be available to all race demeanors, e.g., peaceful races couldn't build an Inst. of War., or warlike races couldn't build an Inst. of Arts.
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Give me a scenario editor, or give me death! Pretty please???
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February 6th, 2001, 01:05 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Empire wide facilities
Like almost every other idea posted here, we've already thought of this in the beta forums.  I suggested a "Seat of Government" ability that would let you create a facility (or component! -- remember the Minbari 'Grey Council' staying on a ship is deep space at all times?) that represents the actual center of control for whatever form of government your races uses. It's the "Imperial Palace" for monarchic or dictatorial governments, but could also be the 'parliament' in more democratic systems. If this "Seat of Government' is destroyed there would be a huge hit to happiness on all of your worlds and you would lose the ability to control most of your ships and fleets in space for a few turns, at least, while your government reforms somehow.
There are also ideas for "trading post" and "embassy" facilities floating around. You could build an embassy for a given empire and you would NOT lose contact if the 'direct path' between your empires was broken, for example. And maybe relations should be stronger -- an AI empire would react less negatively to bad events and maybe not be fooled by tricks like a 'communications mimic' intel operation. It would be really interesting if the 'Seat of Government' could be transfered to an embassy somewhere in a friendly empire whenyour homeworld was conqueredor destroyed... government in exile?
You could build a "trading post" close to an empire you were trading with and get more trade benefits. Not hardly as interesting as embassies or seats of government, but useful.
[This message has been edited by Baron Munchausen (edited 05 February 2001).]
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February 6th, 2001, 02:03 AM
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Major
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Join Date: Aug 2000
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Re: Empire wide facilities
Well, I figure that the Palace could make people happy by having a center of government (it doesnt have to be a Palace for the emperor, more like a place for the government)
Id agree with the statement about only on Homeworlds, but thats really restrictive and the game doesnt let you specify that. (Also, you only get one homeworld)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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February 6th, 2001, 02:26 AM
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Corporal
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Join Date: Nov 2000
Location: Helsinki, Finland
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Re: Empire wide facilities
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February 6th, 2001, 06:33 AM
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Corporal
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Join Date: Jan 2001
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Re: Empire wide facilities
When/if your "seat of government" is destroyed, you should "lose" a few turns. Just have the game End Turn you two or three times in a row.
Would have to be some serious penalty to not having a "seat of government" otherwise no one would build one for fear of it being destroyed, though.
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-Zan
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February 6th, 2001, 09:35 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Empire wide facilities
What happens if you capture an enemy "seat ofgovernment"? Do they just lose bonuses or do you gain bonuses from having the facility?
It would be difficult to make the game know that it was a different races's seat of government building and not yours. Of course your morale (happiness) should go up a bit if you capture an enemies capitol.
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February 6th, 2001, 10:02 PM
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Private
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Join Date: Feb 2001
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Re: Empire wide facilities
Hmm... Maybe this "Seat of Government" shouldn't be a component at all, but instead a condition of a ship/planet. So basically you simply select some ship or planet and click some button and that's it. However, you can only move the Seat from place to place if the places in question are in the same sector (i.e. to move Seat from one planet to another you would have to use some ship as a transport). What do you think?
[This message has been edited by Aq-s'ain (edited 06 February 2001).]
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