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February 6th, 2001, 02:03 AM
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Major
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Re: Empire wide facilities
Well, I figure that the Palace could make people happy by having a center of government (it doesnt have to be a Palace for the emperor, more like a place for the government)
Id agree with the statement about only on Homeworlds, but thats really restrictive and the game doesnt let you specify that. (Also, you only get one homeworld)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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February 6th, 2001, 02:26 AM
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Corporal
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Join Date: Nov 2000
Location: Helsinki, Finland
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Re: Empire wide facilities
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February 6th, 2001, 06:33 AM
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Corporal
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Re: Empire wide facilities
When/if your "seat of government" is destroyed, you should "lose" a few turns. Just have the game End Turn you two or three times in a row.
Would have to be some serious penalty to not having a "seat of government" otherwise no one would build one for fear of it being destroyed, though.
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-Zan
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February 6th, 2001, 09:35 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Empire wide facilities
What happens if you capture an enemy "seat ofgovernment"? Do they just lose bonuses or do you gain bonuses from having the facility?
It would be difficult to make the game know that it was a different races's seat of government building and not yours. Of course your morale (happiness) should go up a bit if you capture an enemies capitol.
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February 6th, 2001, 10:02 PM
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Private
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Re: Empire wide facilities
Hmm... Maybe this "Seat of Government" shouldn't be a component at all, but instead a condition of a ship/planet. So basically you simply select some ship or planet and click some button and that's it. However, you can only move the Seat from place to place if the places in question are in the same sector (i.e. to move Seat from one planet to another you would have to use some ship as a transport). What do you think?
[This message has been edited by Aq-s'ain (edited 06 February 2001).]
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February 7th, 2001, 12:10 AM
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General
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Location: Ohio, USA
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Re: Empire wide facilities
quote: Originally posted by Aq-s'ain:
Hmm... Maybe this "Seat of Government" shouldn't be a component at all, but instead a condition of a ship/planet. So basically you simply select some ship or planet and click some button and that's it. However, you can only move the Seat from place to place if the places in question are in the same sector (i.e. to move Seat from one planet to another you would have to use some ship as a transport). What do you think?
[This message has been edited by Aq-s'ain (edited 06 February 2001).]
That's basically the "Emperor location" method. It's just an abstraction. It might be easier to handle from a code standpoint, but realistically a government uses real estate and resources to do its business. It makes more sense to have a real facility or component that represents the government -- offices, records, communications equipment, etc...
As for a penalty for NOT having a Seat of Government:
1) A huge increase in susceptibility to intelligence operations of all sorts?
2) An increasing risk per turn of planets spontaneously rebelling regardless of any PPP operations? (5 percent++ per turn. 1 in 20, 2 in 20, 3 in 20... in a year there's a 50/50 chance that any given world will rebel and form its own empire... quite nasty, though it might be funny to see someone try to put a splintered empire back together.) The risk ought to decline only at the same rate, btw, not just stop cold when you get your seat of government rebuilt.
3) A loss of a certain percentage of all production to corruption? -25 percent of all resources is a pretty stiff penalty. Or this could be an increasing thing like the risk of rebellion. Same deal with the gradual decrease, too.
Do these sound like good reasons to maintain a seat of government?
There could be a special racial ability, "Anarchists" or something, that lets you do without a Seat of Government, too.
[This message has been edited by Baron Munchausen (edited 06 February 2001).]
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February 7th, 2001, 12:35 AM
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Private
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Re: Empire wide facilities
quote: Originally posted by Baron Munchausen:
That's basically the "Emperor location" method.
Hmm... I guess you're right... But honestly: I just want super-important ships!! *Snif*! With current SE4 system, there really isn't anything comparable to... Executor, for example. Or even better, Colossus. Of course one doesn't usually build gigantic fleets of dreadnaughts or baseships, but still... It would be cool to have a ship which, when destroyed, would cause some *serious* happiness penalties for it's owner.. And if possible, some nice (happinese)bonus for the race responsible for the deed. ("...We have proven without a doubt our technological superiority over...")
Ps. this ship should, however, be really destructive, so that people would actually use it (and not hide it in some lil' plasma storm in some backwater system).
[This message has been edited by Aq-s'ain (edited 06 February 2001).]
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