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May 2nd, 2003, 05:21 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Worst "oops" moments in PBW?
" Trying to build units on a space yard ship or space yard base... designed without a cargo area. Just doesn't work."
-Does- work if you have something else in the sector with cargo room. Just in case someone gets confused.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 2nd, 2003, 06:40 AM
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Sergeant
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Join Date: Dec 2002
Location: New Jesrey, USA
Posts: 292
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Re: Worst "oops" moments in PBW?
I usually play with the Natural Merchants advanced trait. So, like I am 50+ turns into the game with colonies in a dozen systems… then I remember that I am not playing with the Natural Merchants trait in THIS game.
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Don't become a well-rounded person. Well rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish
-Bruce Sterling
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May 2nd, 2003, 07:26 AM
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Captain
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Join Date: Oct 2001
Location: Australia
Posts: 809
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Re: Worst "oops" moments in PBW?
At the start of this thread, I said my wife cloaked her fleet, including her Sweepers.
Guess who just did that in 2 PBW games at the same turn?
The first game processed and I saw the results, and had enough time to undo my turn for the second game and then in a rush to get the turn done before the deadline, forgot to move my ships... 
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May 2nd, 2003, 08:02 AM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: Worst "oops" moments in PBW?
Thanks Phoenix... good mention.
OMG... Gecko and Baron, you are cracking me up!  Must be late...
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June 3rd, 2003, 03:36 AM
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Corporal
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Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
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Re: Worst "oops" moments in PBW?
First PBW Game Ever:
Start next to a blackhole system full of damaging warp points. No problem, I'll just research armor and ship construction to LC, then send LC based colony ships with 10 Armor III's through. After about a year of preparation, send the colony ships through. Opps, massive death  How did that happen  You mean damaging warp points stop the entire move order queue and the exit warp point is 2 spaces from the center. Guess I should have spent all that time on stellar manipulation instead. Having read the FAQ extensively, I was wondering why this wasn't mentioned, when low and behold!
Quote:
From the FAQ:
5.10.6 Q Is there any way to tell ships not to clear orders when go through damaging warp point? It's very annoying when there is black hole on the other side of the warp point and the warp point is two squares away from black hole... You can guess what happens, it's impossible to go through that system.
A(Baron Munchausen): There is a game setting to not clear orders when encountering enemy ships but I don't know of any setting for getting damaged by 'terrain' features. I think you are stuck with this one.
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Learn something new everyday! Some are more frustrating than others though.
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June 3rd, 2003, 04:15 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Worst "oops" moments in PBW?
Hmm, but the damage doesn't always occur, right? So you just need to have enough volunteers... 
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June 3rd, 2003, 06:55 PM
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General
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Join Date: Mar 2002
Location: Indiana
Posts: 3,229
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Re: Worst "oops" moments in PBW?
Hmm, I've played many PBW games and I just made a mistake. Twice. When typing out Messages or issuing orders to ships, I have confused 2 different games now. It didn't hurt my empire much or anything but it did set me back a bit as far as ship orders go. As for the communication mishap, nothing bad came of that so I'm thankful. 
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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