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April 1st, 2003, 10:51 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Problem with map editor.
Been awhile since i did this so I might be wrong.
When adding them manually you have to assign the planet a value. A ruin and how many techs or specified unique tech number.
You do this by using the drop down menues when creating the planet.
(Bad explanation but I don't have the editor infront of me, if no one comes up with a better explanation I'll put up abetter answer tomorrow).
About the auto generated maps I have no clue why that happen.
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April 1st, 2003, 11:02 PM
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Private
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Join Date: Apr 2003
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Re: Problem with map editor.
Exactly. That method completely doesn't work. I said that. The ruins appear to be there, but when you colonize the planet, nothing happens.
Looking again, I can't find any mention of the map editor on Malfador.Com, anymore. What's up with that?
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April 1st, 2003, 11:03 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Problem with map editor.
Ok.
You set numbers aswell? for the numbers of techs to be found?
It worked for me the Last time I tried. 
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April 1st, 2003, 11:06 PM
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Private
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Join Date: Apr 2003
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Re: Problem with map editor.
Yes.
The randomly placed ruins work fine, but they are labled "Combat Movement" under the planet's abilities. The manually placed ruins show up but do not work.
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April 1st, 2003, 11:07 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Problem with map editor.
Ok, then I'm at a loss to why it happens, sorry.
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April 2nd, 2003, 03:01 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Problem with map editor.
This is a known bug that was introduced by the v1.49 patch. It wasn't fixed until Gold beta v1.52.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 2nd, 2003, 03:13 AM
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Join Date: Apr 2003
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Re: Problem with map editor.
So I have to pay $40 again, if I want my game to work? Son of a...
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